At their lowest level, all rendering algorithms depend on models of local illumination to define the interplay of light with the surfaces being rendered. These models depend both on the representations of light scattering at a surface due to reflection and to an equal extent on the representation of light sources and light fields. Both emission and reflection have in common that they describe how light leaves a surface as a function of direction. Reflection also depends on an incident light direction. Emission can depend on the position on the light source. We call the functions representing emission and reflection light distribution functions (LDF's). There are some difficulties to using measured light distribution functions. The ...
This paper describes a mathematical framework for rendering algorithms. Starting from the rendering ...
Any generic computer vision algorithm must be able to copewith the variations in appearance of objec...
We propose an inverse rendering model for light fields to recover surface normals, depth, reflectanc...
: Many global illumination algorithms generate directionallyand positionally-varying radiance data t...
Monte-Carlo path tracing algorithms for computer graphics require that given an incident light ray a...
The Bi-directional Reflectance Distribution Function (BRDF) is a complex function characterizing the...
This dissertation studies the modeling of light reflection, transmission and subsurface scattering. ...
International audienceThe Bidirectional Reflectance Distribution Function (BRDF) is an important sur...
International audienceThe Bidirectional Reflectance Distribution Function (BRDF) is an important sur...
This thesis presents some advances in efficient representation of material appearance in a lighting ...
This thesis presents some advances in efficient representation of material appearance in a lighting ...
This thesis presents some advances in efficient representation of material appearance in a lighting ...
This thesis presents some advances in efficient representation of material appearance in a lighting ...
This thesis presents some advances in efficient representation of material appearance in a lighting ...
This paper describes a mathematical framework for rendering algorithms. Starting from the rendering ...
This paper describes a mathematical framework for rendering algorithms. Starting from the rendering ...
Any generic computer vision algorithm must be able to copewith the variations in appearance of objec...
We propose an inverse rendering model for light fields to recover surface normals, depth, reflectanc...
: Many global illumination algorithms generate directionallyand positionally-varying radiance data t...
Monte-Carlo path tracing algorithms for computer graphics require that given an incident light ray a...
The Bi-directional Reflectance Distribution Function (BRDF) is a complex function characterizing the...
This dissertation studies the modeling of light reflection, transmission and subsurface scattering. ...
International audienceThe Bidirectional Reflectance Distribution Function (BRDF) is an important sur...
International audienceThe Bidirectional Reflectance Distribution Function (BRDF) is an important sur...
This thesis presents some advances in efficient representation of material appearance in a lighting ...
This thesis presents some advances in efficient representation of material appearance in a lighting ...
This thesis presents some advances in efficient representation of material appearance in a lighting ...
This thesis presents some advances in efficient representation of material appearance in a lighting ...
This thesis presents some advances in efficient representation of material appearance in a lighting ...
This paper describes a mathematical framework for rendering algorithms. Starting from the rendering ...
This paper describes a mathematical framework for rendering algorithms. Starting from the rendering ...
Any generic computer vision algorithm must be able to copewith the variations in appearance of objec...
We propose an inverse rendering model for light fields to recover surface normals, depth, reflectanc...