This paper describes a mathematical framework for rendering algorithms. Starting from the rendering equation and the potential equation, we will introduce the Global Reflection Distribution Function (GRDF). By using GRDF, we are able to compute the behaviour of light in an environment, independent of the initial lighting or viewpoint conditions. This framework is able to describe most existing rendering algorithms
We present a method for solving the light integral problem for synthetic diffuse objects rendered wi...
Abstract | So far, the problem of global illumination cal-culation has almost exclusively been appro...
Abstract. Since the beginning of computer graphics, one of the primary goals has been to create conv...
This paper describes a mathematical framework for rendering algorithms. Starting from the rendering ...
This paper describes a mathematical framework for rendering algorithms. Starting from the rendering ...
This article describes and classifies various approaches for solving the global illumination problem...
Realistic image generation is presented in a theoretical formulation that builds from previous work ...
We present a method for solving the global illumination problem for synthetic diffuse objects. The a...
International audienceThis paper surveys global illumination algorithms for environments including p...
This diploma thesis presents an algorithm to simulate global illumination. It explains how to calcul...
International audienceOur presentation concerns the simulation of light propagation, with applicatio...
Our goal is to develop physically based lighting models and perceptually based rendering procedures ...
This thesis presents new mathematical and computational tools for the simula-tion of light transport...
Thesis examines the current research and development in the field of real-time global illumination. ...
Abstract. Since the beginning of computer graphics, one of the primary goals has been to create conv...
We present a method for solving the light integral problem for synthetic diffuse objects rendered wi...
Abstract | So far, the problem of global illumination cal-culation has almost exclusively been appro...
Abstract. Since the beginning of computer graphics, one of the primary goals has been to create conv...
This paper describes a mathematical framework for rendering algorithms. Starting from the rendering ...
This paper describes a mathematical framework for rendering algorithms. Starting from the rendering ...
This article describes and classifies various approaches for solving the global illumination problem...
Realistic image generation is presented in a theoretical formulation that builds from previous work ...
We present a method for solving the global illumination problem for synthetic diffuse objects. The a...
International audienceThis paper surveys global illumination algorithms for environments including p...
This diploma thesis presents an algorithm to simulate global illumination. It explains how to calcul...
International audienceOur presentation concerns the simulation of light propagation, with applicatio...
Our goal is to develop physically based lighting models and perceptually based rendering procedures ...
This thesis presents new mathematical and computational tools for the simula-tion of light transport...
Thesis examines the current research and development in the field of real-time global illumination. ...
Abstract. Since the beginning of computer graphics, one of the primary goals has been to create conv...
We present a method for solving the light integral problem for synthetic diffuse objects rendered wi...
Abstract | So far, the problem of global illumination cal-culation has almost exclusively been appro...
Abstract. Since the beginning of computer graphics, one of the primary goals has been to create conv...