In this paper, we present a ray tracing-based method for accelerated global illumination computation in scenes with low-frequency glossy BRDFs. The method is based on sparse sampling, caching, and interpolating radiance on glossy surfaces. In particular, we extend the irradiance caching scheme proposed by Ward et al. [1] to cache and interpolate directional incoming radiance instead of irradiance. The incoming radiance at a point is represented by a vector of coefficients with respect to a hemispherical or spherical basis. The surfaces suitable for interpolation are selected automatically according to the roughness of their BRDF. We also propose a novel method for computing translational radiance gradient at a point
Computing global illumination in complex scenes is even with todays computational power a demanding ...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
In this paper we present an approximate method for accelerated computation of the final gathering st...
In this paper we present a ray tracing based method for accelerated global illumination computation ...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
Abstract—In this paper, we present a ray tracing-based method for accelerated global illumination co...
Radiance caching methods have proven efficient for global illumination. Their goal is to compute pre...
We describe a new and accurate algorithm for computing translational gradients of incoming radiance ...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
Radiance and irradiance caching are efficient global illumination algorithms based on interpolating ...
The course provides a practical guide to implementing irradiance caching algorithm to efficiently re...
Computing global illumination in complex scenes is even with todays computational power a demanding ...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
In this paper we present an approximate method for accelerated computation of the final gathering st...
In this paper we present a ray tracing based method for accelerated global illumination computation ...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
Abstract—In this paper, we present a ray tracing-based method for accelerated global illumination co...
Radiance caching methods have proven efficient for global illumination. Their goal is to compute pre...
We describe a new and accurate algorithm for computing translational gradients of incoming radiance ...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
Radiance and irradiance caching are efficient global illumination algorithms based on interpolating ...
The course provides a practical guide to implementing irradiance caching algorithm to efficiently re...
Computing global illumination in complex scenes is even with todays computational power a demanding ...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
In this paper we present an approximate method for accelerated computation of the final gathering st...