Languages with implicit parallelism are easier to program in than those with explicit parallelism, but finding and efficiently exploiting parallelism in general-purpose programming languages by parallelizing compilers is hard. A compiler for a Very High Level Language, designed for a specific application domain, has more knowledge about its application domain and may use this knowledge to generate efficient parallel code without requiring the programmer to deal with explicit parallelism. To investigate this idea, we designed Multigame, a Very High Level Language for describing board games. A Multigame program is a formal description of the rules of a game, from which the Multigame compiler automatically generates a parallel game playing pro...
Bitboards allow the efficient encoding of games for computer play and the application of fast bitwis...
We survey parallel programming models and languages using six criteria to assess their suitability ...
Large classes of game theoretic problems seem to defy attempts of finding polynomial-time al-gorithm...
We have parallelized our general game player Ary on a cluster of computers.We propose multiple paral...
We present a new parallel game-tree search algorithm. Our approach classifies a processor�s availab...
As application speed increases, most computer CPUs are no longer getting faster; to compensate for t...
Board games have been a part of humanity for thousands of years. Ever since Alan Turing considered t...
During the World Computer Chess Championships in Madrid, November 1992, our distributed chess progra...
Bitboards allow the efficient encoding of games for computer play and the application of fast bitwis...
Game semantics is a denotational semantics presenting compositionally the computational behaviour of...
A parallel game tree search algorithm is presented in this thesis to verify the possibility of effic...
In game development, the maximum number of game design iterations determines the achievable quality....
This thesis explores translating well-written sequential programs in a subset of the Eiffel programm...
Programmer doesn’t define how computation is parallelized Compiler parallelizes the execution automa...
. In this paper we will describe some of the basic techniques that allow computers to play chess lik...
Bitboards allow the efficient encoding of games for computer play and the application of fast bitwis...
We survey parallel programming models and languages using six criteria to assess their suitability ...
Large classes of game theoretic problems seem to defy attempts of finding polynomial-time al-gorithm...
We have parallelized our general game player Ary on a cluster of computers.We propose multiple paral...
We present a new parallel game-tree search algorithm. Our approach classifies a processor�s availab...
As application speed increases, most computer CPUs are no longer getting faster; to compensate for t...
Board games have been a part of humanity for thousands of years. Ever since Alan Turing considered t...
During the World Computer Chess Championships in Madrid, November 1992, our distributed chess progra...
Bitboards allow the efficient encoding of games for computer play and the application of fast bitwis...
Game semantics is a denotational semantics presenting compositionally the computational behaviour of...
A parallel game tree search algorithm is presented in this thesis to verify the possibility of effic...
In game development, the maximum number of game design iterations determines the achievable quality....
This thesis explores translating well-written sequential programs in a subset of the Eiffel programm...
Programmer doesn’t define how computation is parallelized Compiler parallelizes the execution automa...
. In this paper we will describe some of the basic techniques that allow computers to play chess lik...
Bitboards allow the efficient encoding of games for computer play and the application of fast bitwis...
We survey parallel programming models and languages using six criteria to assess their suitability ...
Large classes of game theoretic problems seem to defy attempts of finding polynomial-time al-gorithm...