We have parallelized our general game player Ary on a cluster of computers.We propose multiple parallelization algorithms. For the sake of simplicity all our algorithms have processes that run independently and that join their results at the end of the thinking time in order to choose a move. Parallelization works very well for checkers, quite well for other two player sequential move games and not at all for a few other games. ; ou
Animate vision systems couple computer vision and robotics to achieve robust and accurate vision, a...
AbstractWe describe a novel parallel randomized search algorithm for two-player games. The algorithm...
-----As processor performance capabilities can only be increased through the useof a multicore archi...
We have parallelized our general game player Ary on a cluster of computers.We propose multiple paral...
We investigate the benefits of Tree Parallelization on a cluster for our General Game Playing progr...
During the World Computer Chess Championships in Madrid, November 1992, our distributed chess progra...
Languages with implicit parallelism are easier to program in than those with explicit parallelism, b...
. In this paper we will describe some of the basic techniques that allow computers to play chess lik...
Large classes of game theoretic problems seem to defy attempts of finding polynomial-time al-gorithm...
We present a new parallel game-tree search algorithm. Our approach classifies a processor�s availab...
Note:Two computers, communications via a data link, have been programmed to combine when making exha...
A new parallel search algorithm running on a large computer cluster solves a popular board game by e...
In this work, we perform the feasibility analysis of a multi-grained parallel version of the Zielonk...
International audienceWe provide a parallelization with and without shared-memory for Bandit-Based M...
We study strategy improvement algorithms for solving parity games. While these algorithms are known ...
Animate vision systems couple computer vision and robotics to achieve robust and accurate vision, a...
AbstractWe describe a novel parallel randomized search algorithm for two-player games. The algorithm...
-----As processor performance capabilities can only be increased through the useof a multicore archi...
We have parallelized our general game player Ary on a cluster of computers.We propose multiple paral...
We investigate the benefits of Tree Parallelization on a cluster for our General Game Playing progr...
During the World Computer Chess Championships in Madrid, November 1992, our distributed chess progra...
Languages with implicit parallelism are easier to program in than those with explicit parallelism, b...
. In this paper we will describe some of the basic techniques that allow computers to play chess lik...
Large classes of game theoretic problems seem to defy attempts of finding polynomial-time al-gorithm...
We present a new parallel game-tree search algorithm. Our approach classifies a processor�s availab...
Note:Two computers, communications via a data link, have been programmed to combine when making exha...
A new parallel search algorithm running on a large computer cluster solves a popular board game by e...
In this work, we perform the feasibility analysis of a multi-grained parallel version of the Zielonk...
International audienceWe provide a parallelization with and without shared-memory for Bandit-Based M...
We study strategy improvement algorithms for solving parity games. While these algorithms are known ...
Animate vision systems couple computer vision and robotics to achieve robust and accurate vision, a...
AbstractWe describe a novel parallel randomized search algorithm for two-player games. The algorithm...
-----As processor performance capabilities can only be increased through the useof a multicore archi...