We present a novel multiresolution compression-domain GPU volume rendering architecture designed for interactive local and networked exploration of rectilinear scalar volumes on commodity platforms. In our approach, thevolumeisdecomposedintoamultiresolutionhierarchyofbricks.Eachbrickisfurthersubdividedintosmaller blocks,whicharecompactlydescribedbysparselinearcombinationsofprototypeblocksstoredinanovercomplete dictionary.Thedictionaryislearned,usinglimitedcomputationalandmemoryresources,byapplyingtheK-SVD algorithm to a re-weighted non-uniformly sampled subset of the input volume, harnessing the recently introduced method of coresets. The result is a scalable high quality coding scheme, which allows very large volumes to be compressed off-l...
This paper proposes a new parallel/distributed raycasting scheme for very large volume data that can...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
We introduce a parallel, distributed memory algorithm for volume rendering massive data sets. The al...
Figure 1: Frames from real-time rendering of animated supernova data set (4323×60, float- 18GB), com...
Great advancements in commodity graphics hardware have favoured graphics processing unit (GPU)-based...
We present a parallel system capable of rendering multi-gigabyte data sets on a multi-megapixel disp...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commod...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commod...
Signal processing and filter operations are important tools for visual data processing and analysis....
This paper describes an application of a second generation implementation of the Sepia architect...
In this paper we present our research eff orts towards a scalable volume rendering architecture for ...
This paper describes an application of a second generation imple-mentation of the Sepia architecture...
We describe a system for the texture-based direct volume visualization of large data sets on a PC cl...
Voxel-based segmentation volumes often store a large number of labels and voxels, and the resulting ...
The authors present an application-driven approach to compressing large-scale time-varying volume da...
This paper proposes a new parallel/distributed raycasting scheme for very large volume data that can...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
We introduce a parallel, distributed memory algorithm for volume rendering massive data sets. The al...
Figure 1: Frames from real-time rendering of animated supernova data set (4323×60, float- 18GB), com...
Great advancements in commodity graphics hardware have favoured graphics processing unit (GPU)-based...
We present a parallel system capable of rendering multi-gigabyte data sets on a multi-megapixel disp...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commod...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commod...
Signal processing and filter operations are important tools for visual data processing and analysis....
This paper describes an application of a second generation implementation of the Sepia architect...
In this paper we present our research eff orts towards a scalable volume rendering architecture for ...
This paper describes an application of a second generation imple-mentation of the Sepia architecture...
We describe a system for the texture-based direct volume visualization of large data sets on a PC cl...
Voxel-based segmentation volumes often store a large number of labels and voxels, and the resulting ...
The authors present an application-driven approach to compressing large-scale time-varying volume da...
This paper proposes a new parallel/distributed raycasting scheme for very large volume data that can...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
We introduce a parallel, distributed memory algorithm for volume rendering massive data sets. The al...