We present a scalable volume rendering technique that exploits lossy compression and low-cost commodity hardware to permit highly interactive exploration of time-varying scalar volume data. A palette-based decoding technique and an adaptive bit allocation scheme are developed to fully utilize the texturing capability of a commodity 3-D graphics card. Using a single PC equipped with a modest amount of memory, a texture capable graphics card, and an inexpensive disk array, we are able to render hundreds of time steps of regularly gridded volume data (up to 42 millions voxels each time step) at interactive rates. By clustering multiple PCs together we demonstrate the data-size scalability of our method. The frame rates achieved make possible t...
We have applied three graphics hardware-based approaches to support concurrent visualization of mult...
We introduce a parallel, distributed memory algorithm for volume rendering massive data sets. The al...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commod...
In this paper we present a hardware-assisted rendering technique coupled with a compression scheme f...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commod...
In this paper we present a hardware-assisted rendering tech-nique coupled with a compression scheme ...
Our ability to study and understand complex, transient phenomena is critical to solving many scienti...
We present a systematic approach for direct volume rendering terascale-sized data that are time-vary...
Interactive visualization of time-varying volume data is essential for many scientific simulations. ...
Our ability to study and understand complex, transient phenomena is critical to solving many scienti...
Figure 1: Frames from real-time rendering of animated supernova data set (4323×60, float- 18GB), com...
Visualization of large scale time-varying volumetric datasets is an active topic of research. Techni...
Abstract. Previous efforts aimed at improving direct volume rendering performance have focused large...
Visualization of time-varying volumetric data sets, which may be obtained from numerical simulations...
We have applied three graphics hardware-based approaches to support concurrent visualization of mult...
We introduce a parallel, distributed memory algorithm for volume rendering massive data sets. The al...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commod...
In this paper we present a hardware-assisted rendering technique coupled with a compression scheme f...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commod...
In this paper we present a hardware-assisted rendering tech-nique coupled with a compression scheme ...
Our ability to study and understand complex, transient phenomena is critical to solving many scienti...
We present a systematic approach for direct volume rendering terascale-sized data that are time-vary...
Interactive visualization of time-varying volume data is essential for many scientific simulations. ...
Our ability to study and understand complex, transient phenomena is critical to solving many scienti...
Figure 1: Frames from real-time rendering of animated supernova data set (4323×60, float- 18GB), com...
Visualization of large scale time-varying volumetric datasets is an active topic of research. Techni...
Abstract. Previous efforts aimed at improving direct volume rendering performance have focused large...
Visualization of time-varying volumetric data sets, which may be obtained from numerical simulations...
We have applied three graphics hardware-based approaches to support concurrent visualization of mult...
We introduce a parallel, distributed memory algorithm for volume rendering massive data sets. The al...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...