Figure 1: Frames from real-time rendering of animated supernova data set (4323×60, float- 18GB), compressed using sparse coding of voxel blocks [GIM12] (block size 6, sparsity 4) at 0.10 bps, PSNR 46.57 dB. The full compressed dataset (184MB) fits in GPU memory and is available for low-latency local and transient decoding during rendering. Data made available by Dr. John Blondin at the North Carolina State University through US DoE’s SciDAC Institute for Ultrascale Visualization. Great advancements in commodity graphics hardware have favored GPU-based volume rendering as the main adopted solution for interactive exploration of rectilinear scalar volumes on commodity platforms. Nevertheless, long data transfer times and GPU memory size limit...
This survey gives an overview of the current state of the art in GPU techniques for interactive larg...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
Recent advances in graphics processor architecture and capabilities have made the development of fas...
Great advancements in commodity graphics hardware have favoured graphics processing unit (GPU)-based...
We present a parallel system capable of rendering multi-gigabyte data sets on a multi-megapixel disp...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commod...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commod...
We present a novel multiresolution compression-domain GPU volume rendering architecture designed for...
Volumes acquired for medical purposes are continuously increasing in size, faster than graphic cards...
Volumetric data sets require enormous storage capacity even at moderate resolution levels. The exces...
We develop a volumetric video system which supports interactive browsing of compressed time-varying ...
We develop a volumetric video system which supports interactive browsing of compressed time-varying ...
We describe a system for the texture-based direct volume visualization of large data sets on a PC cl...
Voxel-based segmentation volumes often store a large number of labels and voxels, and the resulting ...
Visualization of time-varying volumetric data sets, which may be obtained from numerical simulations...
This survey gives an overview of the current state of the art in GPU techniques for interactive larg...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
Recent advances in graphics processor architecture and capabilities have made the development of fas...
Great advancements in commodity graphics hardware have favoured graphics processing unit (GPU)-based...
We present a parallel system capable of rendering multi-gigabyte data sets on a multi-megapixel disp...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commod...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commod...
We present a novel multiresolution compression-domain GPU volume rendering architecture designed for...
Volumes acquired for medical purposes are continuously increasing in size, faster than graphic cards...
Volumetric data sets require enormous storage capacity even at moderate resolution levels. The exces...
We develop a volumetric video system which supports interactive browsing of compressed time-varying ...
We develop a volumetric video system which supports interactive browsing of compressed time-varying ...
We describe a system for the texture-based direct volume visualization of large data sets on a PC cl...
Voxel-based segmentation volumes often store a large number of labels and voxels, and the resulting ...
Visualization of time-varying volumetric data sets, which may be obtained from numerical simulations...
This survey gives an overview of the current state of the art in GPU techniques for interactive larg...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
Recent advances in graphics processor architecture and capabilities have made the development of fas...