Great advancements in commodity graphics hardware have favoured graphics processing unit (GPU)-based volume rendering as the main adopted solution for interactive exploration of rectilinear scalar volumes on commodity platforms. Nevertheless, long data transfer times and GPU memory size limitations are often the main limiting factors, especially for massive, time-varying or multi-volume visualization, as well as for networked visualization on the emerging mobile devices. To address this issue, a variety of level-of-detail (LOD) data representations and compression techniques have been introduced. In order to improve capabilities and performance over the entire storage, distribution and rendering pipeline, the encoding/decoding process is ty...
In this paper we present a hardware-assisted rendering technique coupled with a compression scheme f...
Ray tracing on GPUs is an area of ongoing research. GPUs are well suited for this parallel rendering...
In a wide range of scientific fields, 3D datasets production capabilities have widely evolved in rec...
Figure 1: Frames from real-time rendering of animated supernova data set (4323×60, float- 18GB), com...
We present a novel multiresolution compression-domain GPU volume rendering architecture designed for...
Volumetric data sets require enormous storage capacity even at moderate resolution levels. The exces...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commod...
We present a parallel system capable of rendering multi-gigabyte data sets on a multi-megapixel disp...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commod...
Very large irregular-grid volume data sets are typically represented as tetrahedral mesh and require...
We present a systematic approach for direct volume rendering terascale-sized data that are time-vary...
We present a geometry compression scheme for restricted quadtree meshes and use this scheme for the ...
Interactive visualization of time-varying volume data is essential for many scientific simulations. ...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
In this article we propose a method of mesh compression and streaming, that can be used for real-tim...
In this paper we present a hardware-assisted rendering technique coupled with a compression scheme f...
Ray tracing on GPUs is an area of ongoing research. GPUs are well suited for this parallel rendering...
In a wide range of scientific fields, 3D datasets production capabilities have widely evolved in rec...
Figure 1: Frames from real-time rendering of animated supernova data set (4323×60, float- 18GB), com...
We present a novel multiresolution compression-domain GPU volume rendering architecture designed for...
Volumetric data sets require enormous storage capacity even at moderate resolution levels. The exces...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commod...
We present a parallel system capable of rendering multi-gigabyte data sets on a multi-megapixel disp...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commod...
Very large irregular-grid volume data sets are typically represented as tetrahedral mesh and require...
We present a systematic approach for direct volume rendering terascale-sized data that are time-vary...
We present a geometry compression scheme for restricted quadtree meshes and use this scheme for the ...
Interactive visualization of time-varying volume data is essential for many scientific simulations. ...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
In this article we propose a method of mesh compression and streaming, that can be used for real-tim...
In this paper we present a hardware-assisted rendering technique coupled with a compression scheme f...
Ray tracing on GPUs is an area of ongoing research. GPUs are well suited for this parallel rendering...
In a wide range of scientific fields, 3D datasets production capabilities have widely evolved in rec...