This study focuses on a coronary care unit, aiming to identify ways in which these formal caregivers try to solve their problems and educational needs However, to intervene with non formal education and training actions, using innovative ways of designing, starting and delivering training, in which the participants involved organize themselves and take an active role in terms of the selection of objectives and contents This dynamic includes serious games as an element capable of producing attention, memory, and motivation for participants, providing them with effective and affective experiences A scoping review on the topic highlights the potential of serious games in the development of affection, attention, memory, and motivation to learn,...
International audienceMost educational games and training applications for health care professionals...
Digital game-based learning is a ludic approach that has evolved through the development of informat...
• Purpose: This article aims to stimulate interest in the potentials of serious games within organiz...
As competências emocionais tornam-se importantes para os profissionais de saúde que prestam cuidados...
As competências emocionais tornam-se importantes para os profissionais de saúde que prestam cuidados...
International audienceMost educational games and training applications for health care professionals...
Most educational games and training applications for health care professionals have been developed a...
Objectives: This review aims to evaluate the performance of serious games as a training tool compare...
Objective: This review aimed to synthesise evidence from experimental studies of the application of ...
Objective: This review aimed to synthesise evidence from experimental studies of the application of ...
The use of serious games as a teaching strategy in an advanced nursing education is supported by a g...
Education of healthcare professionals is of primary importance for patient safety. In some health re...
The use of serious games as a teaching strategy in an advanced nursing education is supported by a g...
Serious games, those used for educational purposes, provide a suitable alternative to customary meth...
Abstract Serious games are educational tools which are more and more used in patient ...
International audienceMost educational games and training applications for health care professionals...
Digital game-based learning is a ludic approach that has evolved through the development of informat...
• Purpose: This article aims to stimulate interest in the potentials of serious games within organiz...
As competências emocionais tornam-se importantes para os profissionais de saúde que prestam cuidados...
As competências emocionais tornam-se importantes para os profissionais de saúde que prestam cuidados...
International audienceMost educational games and training applications for health care professionals...
Most educational games and training applications for health care professionals have been developed a...
Objectives: This review aims to evaluate the performance of serious games as a training tool compare...
Objective: This review aimed to synthesise evidence from experimental studies of the application of ...
Objective: This review aimed to synthesise evidence from experimental studies of the application of ...
The use of serious games as a teaching strategy in an advanced nursing education is supported by a g...
Education of healthcare professionals is of primary importance for patient safety. In some health re...
The use of serious games as a teaching strategy in an advanced nursing education is supported by a g...
Serious games, those used for educational purposes, provide a suitable alternative to customary meth...
Abstract Serious games are educational tools which are more and more used in patient ...
International audienceMost educational games and training applications for health care professionals...
Digital game-based learning is a ludic approach that has evolved through the development of informat...
• Purpose: This article aims to stimulate interest in the potentials of serious games within organiz...