International audienceMost educational games and training applications for health care professionals have been developed as simulation tools dedicated to the teaching of medical knowledge in a particular area. Non-clinical skills such as communication skills or knowledge about e-Health are insufficiently focused by such tools. A serious game with consistent educational objectives offers to the learner many possibilities to acquire multiple competences in a fun and engaging learning process. This paper presents a serious game composed with extensible educational modules that concentrate on providing high-quality health care knowledge. It is designed to respect the balance between serious and fun in both educational and game elements. The pro...
Abstract Background Preparing medical students for the takeover or the start-up of a medical practic...
[EN] Nowadays, serious games are present in almost every educational context. The current work deal...
Objective: to identify the evolution in the use of serious games in virtual environments for health ...
Most educational games and training applications for health care professionals have been developed a...
International audienceMost educational games and training applications for health care professionals...
In this paper we present the architecture of a conversation engine aimed to simulate an interview pr...
Les Jeux Sérieux (Serious Games) sont des jeux vidéo qui sont conçus avec un objectif premier qui n'...
International audienceIn this paper we present the architecture of a conversation engine aimed to si...
Education of healthcare professionals is of primary importance for patient safety. In some health re...
Serious games are games designed for a primary purpose other than pure entertainment. More and more,...
Serious games are games designed for a primary purpose other than pure entertainment. More and more,...
Serious games are games designed for a primary purpose other than pure entertainment. More and more,...
This study focuses on a coronary care unit, aiming to identify ways in which these formal caregivers...
erious games for healthcare present opportunities for individuals to demonstrate and apply learning ...
Serious games (SGs) provide users with valuable information in a fun, entertaining way. Due to the e...
Abstract Background Preparing medical students for the takeover or the start-up of a medical practic...
[EN] Nowadays, serious games are present in almost every educational context. The current work deal...
Objective: to identify the evolution in the use of serious games in virtual environments for health ...
Most educational games and training applications for health care professionals have been developed a...
International audienceMost educational games and training applications for health care professionals...
In this paper we present the architecture of a conversation engine aimed to simulate an interview pr...
Les Jeux Sérieux (Serious Games) sont des jeux vidéo qui sont conçus avec un objectif premier qui n'...
International audienceIn this paper we present the architecture of a conversation engine aimed to si...
Education of healthcare professionals is of primary importance for patient safety. In some health re...
Serious games are games designed for a primary purpose other than pure entertainment. More and more,...
Serious games are games designed for a primary purpose other than pure entertainment. More and more,...
Serious games are games designed for a primary purpose other than pure entertainment. More and more,...
This study focuses on a coronary care unit, aiming to identify ways in which these formal caregivers...
erious games for healthcare present opportunities for individuals to demonstrate and apply learning ...
Serious games (SGs) provide users with valuable information in a fun, entertaining way. Due to the e...
Abstract Background Preparing medical students for the takeover or the start-up of a medical practic...
[EN] Nowadays, serious games are present in almost every educational context. The current work deal...
Objective: to identify the evolution in the use of serious games in virtual environments for health ...