The use of serious games as a teaching strategy in an advanced nursing education is supported by a growing body of evidence. Research suggests that serious games promote active student participation, meet student learning needs, encourage critical thinking and problem solving, and improve student and patient outcomes. The integration of this type of innovative teaching strategy could ultimately result in the creation of more proficient and confident beginning providers who are capable of delivering optimal patient outcomes. The purpose of this project was to develop an outline for a serious virtual reality game that could be used to form a bridge between instructor-supervised learning and independent clinical practice in an advanced nurse-m...
Objective: This review aimed to synthesise evidence from experimental studies of the application of ...
Objective: This review aimed to synthesise evidence from experimental studies of the application of ...
Knowledge acquisition facilitated by computer games, also referred to as digital game-based learning...
The use of serious games as a teaching strategy in an advanced nursing education is supported by a g...
Procedure skill competency is a crucial element in nursing education. However, there are several bar...
Procedure skill competency is a crucial element in nursing education. However, there are several bar...
Serious games, those used for educational purposes, provide a suitable alternative to customary meth...
BACKGROUND: Despite an increasing number of serious games (SGs) in nursing education, few evaluation...
Objective: to identify the evolution in the use of serious games in virtual environments for health ...
Digital game-based learning is a ludic approach that has evolved through the development of informat...
Digital game-based learning is a ludic approach that has evolved through the development of informat...
Baccalaureate nursing programs require students to complete a research course, and faculty find it c...
Baccalaureate nursing programs require students to complete a research course, and faculty find it c...
Baccalaureate nursing programs require students to complete a research course, and faculty find it c...
International audienceShortened hospital stays, high patient acuity and technological advances deman...
Objective: This review aimed to synthesise evidence from experimental studies of the application of ...
Objective: This review aimed to synthesise evidence from experimental studies of the application of ...
Knowledge acquisition facilitated by computer games, also referred to as digital game-based learning...
The use of serious games as a teaching strategy in an advanced nursing education is supported by a g...
Procedure skill competency is a crucial element in nursing education. However, there are several bar...
Procedure skill competency is a crucial element in nursing education. However, there are several bar...
Serious games, those used for educational purposes, provide a suitable alternative to customary meth...
BACKGROUND: Despite an increasing number of serious games (SGs) in nursing education, few evaluation...
Objective: to identify the evolution in the use of serious games in virtual environments for health ...
Digital game-based learning is a ludic approach that has evolved through the development of informat...
Digital game-based learning is a ludic approach that has evolved through the development of informat...
Baccalaureate nursing programs require students to complete a research course, and faculty find it c...
Baccalaureate nursing programs require students to complete a research course, and faculty find it c...
Baccalaureate nursing programs require students to complete a research course, and faculty find it c...
International audienceShortened hospital stays, high patient acuity and technological advances deman...
Objective: This review aimed to synthesise evidence from experimental studies of the application of ...
Objective: This review aimed to synthesise evidence from experimental studies of the application of ...
Knowledge acquisition facilitated by computer games, also referred to as digital game-based learning...