• Purpose: This article aims to stimulate interest in the potentials of serious games within organizations. Through the examination of a case study, emphasis is given to serious games designed for healthcare organizations that are adopting Lean Thinking principles and tools. • Design/methodology/approach: The article discusses how serious games can be designed and implemented in practice by describing a case study based on a healthcare organization. The program, now in its second year, has been used extensively to train healthcare professionals. • Findings: The article is based on the authors’ firsthand experience with serious games and the outcome of several projects carried out in the healthcare setting under analysis. Serious games we...
Background: Previous research has shown that medical residents are in need of additional training in...
Jamiu O Busari,1,2 Huriye Yaldiz,3 Daniëlle Verstegen4 1Pediatric Residency Program, Department...
There is a need to understand, on a large scale, the role that serious games (SG) in healthcare can ...
• Purpose: This article aims to stimulate interest in the potentials of serious games within organiz...
Objectives: This review aims to evaluate the performance of serious games as a training tool compare...
One of the most important resource of successfully leaded and man-aged health care organization is a...
erious games for healthcare present opportunities for individuals to demonstrate and apply learning ...
Purpose: The purpose of this paper is to investigate the potentials of role-playing (RP) both in tra...
This chapter reviews some of the key research supporting the use of serious games for training in wo...
OBJECTIVE: With the rapid advancement of digital technology due to COVID-19, the health care field i...
This chapter reviews some of the key research supporting the use of serious games for training in wo...
Education of healthcare professionals is of primary importance for patient safety. In some health re...
Abstract The current research focuses on serious games (SG) in the healthcare sector. The objective...
Background. Staff in healthcare and human services settings are frequently exposed to interpersonal ...
Serious games are used in various sectors, including car industry, defense, aeronautics, pharmaceuti...
Background: Previous research has shown that medical residents are in need of additional training in...
Jamiu O Busari,1,2 Huriye Yaldiz,3 Daniëlle Verstegen4 1Pediatric Residency Program, Department...
There is a need to understand, on a large scale, the role that serious games (SG) in healthcare can ...
• Purpose: This article aims to stimulate interest in the potentials of serious games within organiz...
Objectives: This review aims to evaluate the performance of serious games as a training tool compare...
One of the most important resource of successfully leaded and man-aged health care organization is a...
erious games for healthcare present opportunities for individuals to demonstrate and apply learning ...
Purpose: The purpose of this paper is to investigate the potentials of role-playing (RP) both in tra...
This chapter reviews some of the key research supporting the use of serious games for training in wo...
OBJECTIVE: With the rapid advancement of digital technology due to COVID-19, the health care field i...
This chapter reviews some of the key research supporting the use of serious games for training in wo...
Education of healthcare professionals is of primary importance for patient safety. In some health re...
Abstract The current research focuses on serious games (SG) in the healthcare sector. The objective...
Background. Staff in healthcare and human services settings are frequently exposed to interpersonal ...
Serious games are used in various sectors, including car industry, defense, aeronautics, pharmaceuti...
Background: Previous research has shown that medical residents are in need of additional training in...
Jamiu O Busari,1,2 Huriye Yaldiz,3 Daniëlle Verstegen4 1Pediatric Residency Program, Department...
There is a need to understand, on a large scale, the role that serious games (SG) in healthcare can ...