This research investigates how artists, from traditional fine art and applied art backgrounds, can create innovative immersive and virtual art and build upon their tangible skills, through a digital pipeline and tools? Findings indicated opportunities to co-create partnerships, develop transferable design skills; and exhibitions which enable new markets and audiences
As technology advances we see virtual reality settling in, becoming more widely available for the av...
Art museums implicate established spatial and social norms. The norms that shape these behaviours ar...
With the continuous update and progress of computer technology, there are more and more display ways...
How can an Artist engage critically and creatively our relationship with technology? The main aspec...
As the technology progresses, VR becomes more widespread and finds uses outside of gaming. One of th...
abstract: ART VR LLC is a virtual reality art gallery software company. The company was founded by P...
This article addresses and characterises creative art processes in Collaborative Virtual Environment...
Full version unavailable due to 3rd party copyright restrictions.This research investigates how shif...
Online Creative studio practice provides a space to explore, experiment and build a conversation wit...
While many researchers have examined the technical characteristics of using VR as a production envir...
Online Creative studio practice provides a space to explore, experiment and build a conversation wit...
There is an urgent need to build affectively rich virtual environments for creative collaboration be...
Collaborations between human–computer interaction (HCI) researchers and arts practitioners frequentl...
Abstract. This paper explores the recent advances in research concerning the impact of immersive vir...
Art museums implicate established spatial and social norms. The norms that shape these behaviours ar...
As technology advances we see virtual reality settling in, becoming more widely available for the av...
Art museums implicate established spatial and social norms. The norms that shape these behaviours ar...
With the continuous update and progress of computer technology, there are more and more display ways...
How can an Artist engage critically and creatively our relationship with technology? The main aspec...
As the technology progresses, VR becomes more widespread and finds uses outside of gaming. One of th...
abstract: ART VR LLC is a virtual reality art gallery software company. The company was founded by P...
This article addresses and characterises creative art processes in Collaborative Virtual Environment...
Full version unavailable due to 3rd party copyright restrictions.This research investigates how shif...
Online Creative studio practice provides a space to explore, experiment and build a conversation wit...
While many researchers have examined the technical characteristics of using VR as a production envir...
Online Creative studio practice provides a space to explore, experiment and build a conversation wit...
There is an urgent need to build affectively rich virtual environments for creative collaboration be...
Collaborations between human–computer interaction (HCI) researchers and arts practitioners frequentl...
Abstract. This paper explores the recent advances in research concerning the impact of immersive vir...
Art museums implicate established spatial and social norms. The norms that shape these behaviours ar...
As technology advances we see virtual reality settling in, becoming more widely available for the av...
Art museums implicate established spatial and social norms. The norms that shape these behaviours ar...
With the continuous update and progress of computer technology, there are more and more display ways...