Online Creative studio practice provides a space to explore, experiment and build a conversation with material, medium and methods. Artists and designers use intensive engagement with contexts and issues to discover contemporary practice’s origins. The studio practice is rooted in exploring mediums, tools, and techniques combined with mindful attention, resulting in new ideas and approaches. Srishti students moved the studio collaboration remotely, devising ideas from concept to completion. They collaborated entirely from home to create short immersive experiences with basic mediums. They interviewed people near them and produced a series of animated documentaries for VR and Social Media whilst developing their voice and ideology; in les...
Workshop aims This workshop offers a ‘students-eye view’ and hands-on exploration of an EdTech inn...
Increased use of ICT in art projects opens novel opportunities forcontemporary artists seeking innov...
This paper discusses an example of global media production in an educational context that is also a ...
Online Creative studio practice provides a space to explore, experiment and build a conversation wit...
The International Virtual Studio Project is a global collaborative project between undergraduate scu...
This research investigates how artists, from traditional fine art and applied art backgrounds, can c...
Artists’ practices are varied. Two extremes include the need for complete solitude when working and ...
This article reflects on six years of research activities in the field of long‐distance collaboratio...
Creativity can be a learning objective that presupposes students and staff engagement with informal,...
There is an urgent need to build affectively rich virtual environments for creative collaboration be...
How can an Artist engage critically and creatively our relationship with technology? The main aspec...
This paper provides a retrospective opportunity to review Creative Waves, the world's first major in...
Researchers are beginning to explore the role of digital design collaboration within multi-user 3D v...
This paper examines the process of an action research project to create a multi-campus inter-discipl...
‘ACCELERATE: Accessible Immersive Learning for Art and Design’ bought together art and design lectur...
Workshop aims This workshop offers a ‘students-eye view’ and hands-on exploration of an EdTech inn...
Increased use of ICT in art projects opens novel opportunities forcontemporary artists seeking innov...
This paper discusses an example of global media production in an educational context that is also a ...
Online Creative studio practice provides a space to explore, experiment and build a conversation wit...
The International Virtual Studio Project is a global collaborative project between undergraduate scu...
This research investigates how artists, from traditional fine art and applied art backgrounds, can c...
Artists’ practices are varied. Two extremes include the need for complete solitude when working and ...
This article reflects on six years of research activities in the field of long‐distance collaboratio...
Creativity can be a learning objective that presupposes students and staff engagement with informal,...
There is an urgent need to build affectively rich virtual environments for creative collaboration be...
How can an Artist engage critically and creatively our relationship with technology? The main aspec...
This paper provides a retrospective opportunity to review Creative Waves, the world's first major in...
Researchers are beginning to explore the role of digital design collaboration within multi-user 3D v...
This paper examines the process of an action research project to create a multi-campus inter-discipl...
‘ACCELERATE: Accessible Immersive Learning for Art and Design’ bought together art and design lectur...
Workshop aims This workshop offers a ‘students-eye view’ and hands-on exploration of an EdTech inn...
Increased use of ICT in art projects opens novel opportunities forcontemporary artists seeking innov...
This paper discusses an example of global media production in an educational context that is also a ...