There is an urgent need to build affectively rich virtual environments for creative collaboration between international and culturally diverse communities of researchers using arts-based methods. The COVID-19 pandemic shone a bright light on an already existing gap in platforms for individual artists, researchers, and global arts research communities wanting to exchange and build new knowledge toward social justice through effective virtual spaces beyond video conferencing. This chapter will reflect on one such experiment: an iterative, experimental virtual reality space for knowledge exchange and collaboration between global artists, designers, and transdisciplinary researchers of the Center for Arts, Design, and Social Research (CAD+SR). ...
This article collates and synthesizes the discussion results of a collaborative research exercise, k...
This article collates and synthesizes the discussion results of a collaborative research exercise, k...
This Master’s thesis is based on a web-based multimedia project titled, “Soundscapes of Pandemia,” c...
This research investigates how artists, from traditional fine art and applied art backgrounds, can c...
Online Creative studio practice provides a space to explore, experiment and build a conversation wit...
Online Creative studio practice provides a space to explore, experiment and build a conversation wit...
This paper presents a transdisciplinary view on virtual space, through a description of how differen...
Through a serendipitous informal discussion about the cultural evolutionary effects of online shoppi...
‘ACCELERATE: Accessible Immersive Learning for Art and Design’ bought together art and design lectur...
This article collates and synthesizes the discussion results of a collaborative research exercise, k...
International audienceShaping both the environment and the embodiment of the users in that virtual w...
International audienceShaping both the environment and the embodiment of the users in that virtual w...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...
International audienceShaping both the environment and the embodiment of the users in that virtual w...
This article collates and synthesizes the discussion results of a collaborative research exercise, k...
This article collates and synthesizes the discussion results of a collaborative research exercise, k...
This article collates and synthesizes the discussion results of a collaborative research exercise, k...
This Master’s thesis is based on a web-based multimedia project titled, “Soundscapes of Pandemia,” c...
This research investigates how artists, from traditional fine art and applied art backgrounds, can c...
Online Creative studio practice provides a space to explore, experiment and build a conversation wit...
Online Creative studio practice provides a space to explore, experiment and build a conversation wit...
This paper presents a transdisciplinary view on virtual space, through a description of how differen...
Through a serendipitous informal discussion about the cultural evolutionary effects of online shoppi...
‘ACCELERATE: Accessible Immersive Learning for Art and Design’ bought together art and design lectur...
This article collates and synthesizes the discussion results of a collaborative research exercise, k...
International audienceShaping both the environment and the embodiment of the users in that virtual w...
International audienceShaping both the environment and the embodiment of the users in that virtual w...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...
International audienceShaping both the environment and the embodiment of the users in that virtual w...
This article collates and synthesizes the discussion results of a collaborative research exercise, k...
This article collates and synthesizes the discussion results of a collaborative research exercise, k...
This article collates and synthesizes the discussion results of a collaborative research exercise, k...
This Master’s thesis is based on a web-based multimedia project titled, “Soundscapes of Pandemia,” c...