As the technology progresses, VR becomes more widespread and finds uses outside of gaming. One of these applications is virtual museums (Alatrash et al.2021). As it has been shown that active participation with art pieces plays an important role in audience experience (Passebois Ducros & Euzéby 2021), virtual museums are gaining popularity all over the world. This makes VR a great tool that is potentially able to increase audience engagement with art, increasing its outreach. Museums all over the world have launched virtual tours, allowing audiences to wander through representations of gallery spaces and take a closer look at famous art pieces. In addition to digital representations of real museums, there are also completely digital museums...
Ubiquitous computing brings new possibilities to museum exhibits. It is difficult for proposal using...
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
The purpose of this thesis was to investigate the potential use of virtual reality (VR) technology i...
Art museums implicate established spatial and social norms. The norms that shape these behaviours ar...
This research investigates how artists, from traditional fine art and applied art backgrounds, can c...
abstract: ART VR LLC is a virtual reality art gallery software company. The company was founded by P...
Museums have been subjected to important changes in the approach they use to involve visitors. Among...
As computer-driven display technology becomes more powerful and accessible, the online, virtual art ...
In today’s world we are surrounded by a wonderful array of technologies. We have absorbed many incre...
The integration of technology, namely virtual reality, with arts is implemented in this paper. An ob...
Virtual museums should not live on the internet through traditional applications sharing collections...
Summarization: The Augmented Representation of Cultural Objects (ARCO) system, developed as a part o...
This article addresses and characterises creative art processes in Collaborative Virtual Environment...
The current global health emergency has posed the need to reflect upon how to guarantee high standar...
In order to attract a broader audience and encourage the user group to buy artworks after visiting a...
Ubiquitous computing brings new possibilities to museum exhibits. It is difficult for proposal using...
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
The purpose of this thesis was to investigate the potential use of virtual reality (VR) technology i...
Art museums implicate established spatial and social norms. The norms that shape these behaviours ar...
This research investigates how artists, from traditional fine art and applied art backgrounds, can c...
abstract: ART VR LLC is a virtual reality art gallery software company. The company was founded by P...
Museums have been subjected to important changes in the approach they use to involve visitors. Among...
As computer-driven display technology becomes more powerful and accessible, the online, virtual art ...
In today’s world we are surrounded by a wonderful array of technologies. We have absorbed many incre...
The integration of technology, namely virtual reality, with arts is implemented in this paper. An ob...
Virtual museums should not live on the internet through traditional applications sharing collections...
Summarization: The Augmented Representation of Cultural Objects (ARCO) system, developed as a part o...
This article addresses and characterises creative art processes in Collaborative Virtual Environment...
The current global health emergency has posed the need to reflect upon how to guarantee high standar...
In order to attract a broader audience and encourage the user group to buy artworks after visiting a...
Ubiquitous computing brings new possibilities to museum exhibits. It is difficult for proposal using...
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
The purpose of this thesis was to investigate the potential use of virtual reality (VR) technology i...