The main goal of this thesis is ray tracing optimization, especially with the use of acceleration data structure. It'll be focused on discretion about various structure build strategies and their traversal. Different algorithms on the CPU and on the GPU will be implemented and compared in the thesis, specifically will be compared the speed of build and final structure quality, which have a direct influence on ray tracing performance. A ray tracing application will be implemented for the purpose of the acceleration structure quality test. A part with acceleration structure building will be added to GPUEngine library
In computer graphics applications, the choice and implementation of a rendering technique is crucial...
The goal of this thesis is to evaluate the usability of hardware accelerated ray tracing in near-fut...
The Hardware implementations of the Ray Tracing algorithm are analyzed. A possibility of not all pix...
This thesis deals with optimization methods for ray tracing. There are discussed several methods of ...
Hlavním cílem práce je optimalizace metody sledování paprsku, konkrétně pomocí akcelearčních datovýc...
Ray tracing is a popular method for generating realistic imagery, with high computation complexity a...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
textModern rendering systems require fast and efficient acceleration structures in order to compute ...
In this thesis we investigate the use of uniform grids as acceleration structures for ray tracing on...
Ray tracing is a popular algorithm used to simulate the behavior of light and is commonly used to re...
In computer graphics, ray tracing has become a powerful tool for generating realistically looking im...
The topic of this thesis is ray tracing dynamic scenes and doing that efficiently while harnessing t...
Ray-tracing je metoda generiranja fotorealističnih slika simuliranjem ponašanja svjetlosti. Kada je ...
My thesis deal with method of rendering computer graphics called ray tracing. I will aim on possibil...
In computer graphics applications, the choice and implementation of a rendering technique is crucial...
The goal of this thesis is to evaluate the usability of hardware accelerated ray tracing in near-fut...
The Hardware implementations of the Ray Tracing algorithm are analyzed. A possibility of not all pix...
This thesis deals with optimization methods for ray tracing. There are discussed several methods of ...
Hlavním cílem práce je optimalizace metody sledování paprsku, konkrétně pomocí akcelearčních datovýc...
Ray tracing is a popular method for generating realistic imagery, with high computation complexity a...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
textModern rendering systems require fast and efficient acceleration structures in order to compute ...
In this thesis we investigate the use of uniform grids as acceleration structures for ray tracing on...
Ray tracing is a popular algorithm used to simulate the behavior of light and is commonly used to re...
In computer graphics, ray tracing has become a powerful tool for generating realistically looking im...
The topic of this thesis is ray tracing dynamic scenes and doing that efficiently while harnessing t...
Ray-tracing je metoda generiranja fotorealističnih slika simuliranjem ponašanja svjetlosti. Kada je ...
My thesis deal with method of rendering computer graphics called ray tracing. I will aim on possibil...
In computer graphics applications, the choice and implementation of a rendering technique is crucial...
The goal of this thesis is to evaluate the usability of hardware accelerated ray tracing in near-fut...
The Hardware implementations of the Ray Tracing algorithm are analyzed. A possibility of not all pix...