In computer graphics, ray tracing has become a powerful tool for generating realistically looking images. Even though ray tracing offers high flexibility, a logarithmic scalability in scene complexity, and is known to be efficiently parallelizable, its demand for compute power has in the past lead to its limitation to high-quality off-line rendering. This thesis focuses on the question of how realtime ray tracing can be realized on current processor architectures. To this end, it provides a detailed analysis of the weaknesses and strengths of current processor architectures, for the purpose of allowing for highly optimized implementation. The combination of processor-specific optimizations with algorithms that exploit the coherence of ray t...