The aim of the study was to determine if interactivity would affect how immersed and aroused the participants would become when exposed to horror media with different levels of interactivity. Two groups of participants were asked to either play or watch a virtual scenario. The participants had their heart rate measured using an activity bracelet and eyes tracked using a Tobii 4C eye tracker. The study found that as interactivity increased, so did arousal, whilst immersion did not. The results indicated that cutscenes may result in significantly lower levels of arousal, compared to interactive gameplay.Målet med studien var att fastställa om interaktivitet skulle påverka hur inlevelsefulla och upphetsade studiedeltagarna skulle bli inför skr...
This research paper aimed to study how to make a scary horror game and what in turn makes these game...
Along with the melodrama and the porn genre the horror genre iswhat Linda Williams calls bodily genr...
This study takes up the question of how to use interactivity in film. The study delves into various ...
The aim of the study was to determine if interactivity would affect how immersed and aroused the par...
As media over the last decade has become increasingly interactive, the user’s role as the previously...
The purpose of the study was to try and see how the usage of game elements in games, affect our expe...
This study examines how the knowledge of that a game belongs to the horror genre affects the players...
It is not always easy to immersive oneself in a new field, maybe even harder so if it is obligatory....
I denna rapport dokumenteras en studie som undersöker hur spelare reagerar på en interaktiv cutscene...
Designing and evaluating gameplay experience comes to life after measures for player experience have...
Jag har med denna litteraturstudie närmare undersökt begreppet immersion och dess koppling tillgräns...
In this study, we will explore how a restricted user interface affects the player experience in surv...
Denna studie har undersökt ambienser som en nordeuropeisk skog och ett industriområde för att se om ...
Assessing gameplay experience for gaze interaction games is a challenging task. For this study, a ga...
I denna studie undersöks hur musikalisk rytm påverkar en spelares agens i ett 2D-stridsspel. Tidigar...
This research paper aimed to study how to make a scary horror game and what in turn makes these game...
Along with the melodrama and the porn genre the horror genre iswhat Linda Williams calls bodily genr...
This study takes up the question of how to use interactivity in film. The study delves into various ...
The aim of the study was to determine if interactivity would affect how immersed and aroused the par...
As media over the last decade has become increasingly interactive, the user’s role as the previously...
The purpose of the study was to try and see how the usage of game elements in games, affect our expe...
This study examines how the knowledge of that a game belongs to the horror genre affects the players...
It is not always easy to immersive oneself in a new field, maybe even harder so if it is obligatory....
I denna rapport dokumenteras en studie som undersöker hur spelare reagerar på en interaktiv cutscene...
Designing and evaluating gameplay experience comes to life after measures for player experience have...
Jag har med denna litteraturstudie närmare undersökt begreppet immersion och dess koppling tillgräns...
In this study, we will explore how a restricted user interface affects the player experience in surv...
Denna studie har undersökt ambienser som en nordeuropeisk skog och ett industriområde för att se om ...
Assessing gameplay experience for gaze interaction games is a challenging task. For this study, a ga...
I denna studie undersöks hur musikalisk rytm påverkar en spelares agens i ett 2D-stridsspel. Tidigar...
This research paper aimed to study how to make a scary horror game and what in turn makes these game...
Along with the melodrama and the porn genre the horror genre iswhat Linda Williams calls bodily genr...
This study takes up the question of how to use interactivity in film. The study delves into various ...