This study examines how the knowledge of that a game belongs to the horror genre affects the players gameplay experience and choices in the game. Ten participants were recruited for the study. First, the participants had to fill in a pre-study form to make sure that they were a part of our target group. During the data gathering the participant was informed of what kind of prototype they were about to play, either a horror prototype or a puzzle prototype. Then they proceeded to play the horror prototype. To gather the data, stimulated recall and semi-structured interviews were used. The data was analysed with an EPP-method. No significant connection were found between the play experience or the choices the player made and the type of inform...
In this study, we will explore how a restricted user interface affects the player experience in surv...
This thesis looks at two invisible characters, the Kaernk from Amnesia: The Dark Descent and the Wal...
Denna studie har undersökt ambienser som en nordeuropeisk skog och ett industriområde för att se om ...
This study examines how the knowledge of that a game belongs to the horror genre affects the players...
The purpose of the study was to try and see how the usage of game elements in games, affect our expe...
This research paper aimed to study how to make a scary horror game and what in turn makes these game...
Along with the melodrama and the porn genre the horror genre iswhat Linda Williams calls bodily genr...
The aim of the study was to determine if interactivity would affect how immersed and aroused the par...
In this qualitative study, an experimental horror game was developed to test what and how different ...
What makes horror games different from other games is that they bring a special kind of emotion to t...
Inspirerat från ett blogginlägg om funktionen av Two-Factor Theory of Emotion i skräckspel, författa...
Horror, one of the most popular genres of entertainment, can be quite hard to get right. This report...
This study refines the concept of continuation desire within horror games through the use of grounde...
This qualitative study examines how users of boardgamegeek.com chooses which analogue game to buy. T...
It is not always easy to immersive oneself in a new field, maybe even harder so if it is obligatory....
In this study, we will explore how a restricted user interface affects the player experience in surv...
This thesis looks at two invisible characters, the Kaernk from Amnesia: The Dark Descent and the Wal...
Denna studie har undersökt ambienser som en nordeuropeisk skog och ett industriområde för att se om ...
This study examines how the knowledge of that a game belongs to the horror genre affects the players...
The purpose of the study was to try and see how the usage of game elements in games, affect our expe...
This research paper aimed to study how to make a scary horror game and what in turn makes these game...
Along with the melodrama and the porn genre the horror genre iswhat Linda Williams calls bodily genr...
The aim of the study was to determine if interactivity would affect how immersed and aroused the par...
In this qualitative study, an experimental horror game was developed to test what and how different ...
What makes horror games different from other games is that they bring a special kind of emotion to t...
Inspirerat från ett blogginlägg om funktionen av Two-Factor Theory of Emotion i skräckspel, författa...
Horror, one of the most popular genres of entertainment, can be quite hard to get right. This report...
This study refines the concept of continuation desire within horror games through the use of grounde...
This qualitative study examines how users of boardgamegeek.com chooses which analogue game to buy. T...
It is not always easy to immersive oneself in a new field, maybe even harder so if it is obligatory....
In this study, we will explore how a restricted user interface affects the player experience in surv...
This thesis looks at two invisible characters, the Kaernk from Amnesia: The Dark Descent and the Wal...
Denna studie har undersökt ambienser som en nordeuropeisk skog och ett industriområde för att se om ...