When the promotion of a positive behavioral change is the goal, most often persuasion techniques are used. To maximize the effectiveness of these techniques designers need to tailor the employed persuasion strategies to each individual. Many studies faced the problem of modeling players' profile by designing taxonomies. However, none of them verified if this approach works in practice. In this paper we investigate whether using a well-known player types categorization based on a questionnaire is an effective mean to represent the way players actually behave in an on-the-field gamified system
Player behavioural modelling has grown from a means to improve the playing strength of computer prog...
Recent advances in fields such as reinforcement learning have enabled the development of systems tha...
Player Behavior Modeling in Video Games In this research, we study players’ interactions in video ga...
Studies highlight the need to consider different player types during gamification design. The aim of...
With the rise of Gamification, the boundaries between play and games on the one hand, and everyday l...
Purpose – to analyze gamification, as the method for promoting creativity in individual and collecti...
This paper investigates different ways in which players have been categorized in game research liter...
Player satisfaction modeling depends in part upon quantitative or qualitative typologies of playing ...
Gamification is one of the methods used for delivering gameful experiences to Generation Z learners....
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
In recent years, the gamification research community has widely and frequently questioned the effect...
International audienceMany learning environments are swiftly abandoned by the learners, even if they...
Gamification is the use of game mechanics and game design elements to increase user motivation and e...
Gamified systems nurture an ulterior goal set by their designers (e.g., a positive behavioral change...
Player classification allows for considerable improvements on both game analytics and game adaptivit...
Player behavioural modelling has grown from a means to improve the playing strength of computer prog...
Recent advances in fields such as reinforcement learning have enabled the development of systems tha...
Player Behavior Modeling in Video Games In this research, we study players’ interactions in video ga...
Studies highlight the need to consider different player types during gamification design. The aim of...
With the rise of Gamification, the boundaries between play and games on the one hand, and everyday l...
Purpose – to analyze gamification, as the method for promoting creativity in individual and collecti...
This paper investigates different ways in which players have been categorized in game research liter...
Player satisfaction modeling depends in part upon quantitative or qualitative typologies of playing ...
Gamification is one of the methods used for delivering gameful experiences to Generation Z learners....
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
In recent years, the gamification research community has widely and frequently questioned the effect...
International audienceMany learning environments are swiftly abandoned by the learners, even if they...
Gamification is the use of game mechanics and game design elements to increase user motivation and e...
Gamified systems nurture an ulterior goal set by their designers (e.g., a positive behavioral change...
Player classification allows for considerable improvements on both game analytics and game adaptivit...
Player behavioural modelling has grown from a means to improve the playing strength of computer prog...
Recent advances in fields such as reinforcement learning have enabled the development of systems tha...
Player Behavior Modeling in Video Games In this research, we study players’ interactions in video ga...