International audienceMany learning environments are swiftly abandoned by the learners, even if they are effective. Gamification is as a recent game-based learning approach that can enhance the learners’ motiva-tion. However, individual expectations and preferences towards game-like features may be very different from one person to another. This paper presents a model to adapt gamification features according to a player profile of the learners. Two version of this model are evaluated within a gamified online learning environment. The first version comes from experts’ judgment, and the second one is induced from empirical data. Our experiments confirm that the first version can be efficient to predict the player’s preferences among the gamif...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Studies highlight the need to consider different player types during gamification design. The aim of...
Gamification and game-based learning have received wide attention in the past few decades. By blendi...
International audienceMany learning environments are quickly deserted by the learners, even if they ...
(Scimago Q2, ATIEF B)International audienceBackground. Many learning environments are quickly desert...
National audienceMany learning environments are swiftly abandoned by the learners, even if they are ...
International audienceMany learning environments are deserted by the learners, even if they are effe...
The design of gamified experiences following the one-fits-all approach uses the same game elements f...
The design of gamified experiences following the one-fits-all approach uses the same game elements f...
International audienceGamification, the use of game elements in non-game settings, is more and more ...
(Scimago Q1, ATIEF A+)International audienceIn spite of their effectiveness, learning environments o...
International audienceGamification, defined as the use of game elements in non game situations, is a...
International audienceGamification is widely used to increase learner motivation when using a learni...
International audienceMany learning environments are deserted by the learners, even if they are effe...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Studies highlight the need to consider different player types during gamification design. The aim of...
Gamification and game-based learning have received wide attention in the past few decades. By blendi...
International audienceMany learning environments are quickly deserted by the learners, even if they ...
(Scimago Q2, ATIEF B)International audienceBackground. Many learning environments are quickly desert...
National audienceMany learning environments are swiftly abandoned by the learners, even if they are ...
International audienceMany learning environments are deserted by the learners, even if they are effe...
The design of gamified experiences following the one-fits-all approach uses the same game elements f...
The design of gamified experiences following the one-fits-all approach uses the same game elements f...
International audienceGamification, the use of game elements in non-game settings, is more and more ...
(Scimago Q1, ATIEF A+)International audienceIn spite of their effectiveness, learning environments o...
International audienceGamification, defined as the use of game elements in non game situations, is a...
International audienceGamification is widely used to increase learner motivation when using a learni...
International audienceMany learning environments are deserted by the learners, even if they are effe...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Studies highlight the need to consider different player types during gamification design. The aim of...
Gamification and game-based learning have received wide attention in the past few decades. By blendi...