Trying to understand a player's characteristics with regards to a computer game is a major line of research known as player modeling. The purpose of player modeling is typically the adaptation of the game itself.We present two studies that extend player modeling into player profiling by trying to identify abstract personality traits, such as the need for cognition and self-esteem, through a player's in-game behavior.We present evidence that game mechanics that can be broadly adopted by several game genres, such as hints and a player's self-evaluation at the end of a level, correlate with the aforementioned personality traits. We conclude by presenting future directions for research regarding this topic, discuss the direct applications for t...
Self-esteem is a personality trait utilized to support the diagnosis of several psychological condit...
Self-esteem is a personality trait utilized to support the diagnosis of several psychological condit...
Video games have become the largest portion of the entertainment industry and everyday life of milli...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
\u3cp\u3eTrying to understand a player's characteristics with regards to a computer game is a major ...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Adapting computer software to the individual user during run-time could offer substantial advantages...
Nowadays, people have started to spend more and more time using the Internet, which has a crucial im...
Video games have become the largest portion of the entertainment industry and everyday life of milli...
Self-esteem is a personality trait utilized to support the diagnosis of several psychological condit...
Traditional personality assessment methods fall into the categories of behavioral, observational, an...
Self-esteem is a personality trait utilized to support the diagnosis of several psychological condit...
Self-esteem is a personality trait utilized to support the diagnosis of several psychological condit...
Video games have become the largest portion of the entertainment industry and everyday life of milli...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
\u3cp\u3eTrying to understand a player's characteristics with regards to a computer game is a major ...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Adapting computer software to the individual user during run-time could offer substantial advantages...
Nowadays, people have started to spend more and more time using the Internet, which has a crucial im...
Video games have become the largest portion of the entertainment industry and everyday life of milli...
Self-esteem is a personality trait utilized to support the diagnosis of several psychological condit...
Traditional personality assessment methods fall into the categories of behavioral, observational, an...
Self-esteem is a personality trait utilized to support the diagnosis of several psychological condit...
Self-esteem is a personality trait utilized to support the diagnosis of several psychological condit...
Video games have become the largest portion of the entertainment industry and everyday life of milli...