Gamification is the use of game mechanics and game design elements to increase user motivation and enjoyment in non-game related context. This master thesis investigated the potential differences between the 10 most used motivational affordances, and how they are mapped to different players and learners, characterised by various player types and learning styles. The player categorisation model used in this study is Nick Yee’s model, which is a categorisation of users’ motivation to play games and consists of the 3 categories Achiever, Social and Immersion. The chosen learning style model is the revised Index of Learning Styles designed by Felder and Silverman. The ILS consists of 4 pairs of independent dimensions of learning styles: Active/...
In this study, we investigate how users’ general gaming preferences (i.e. on dimensions of achieveme...
Games are characterized above all by the fact that players naturally show a very high willingness to...
Games are characterized above all by the fact that players naturally show a very high willingness to...
Gamification is one of the methods used for delivering gameful experiences to Generation Z learners....
International audienceGamification, defined as the use of game elements in non game situations, is a...
This study explores the different motivations and learning styles of students using a game for revis...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
International audienceGamification is widely used to foster user motivation. Recent studies show tha...
Studies highlight the need to consider different player types during gamification design. The aim of...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
This study explores the different motivations and learning styles of students using a game for revis...
This study explores the different motivations and learning styles of students using a game for revis...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
In this study, we investigate how users’ general gaming preferences (i.e. on dimensions of achieveme...
Games are characterized above all by the fact that players naturally show a very high willingness to...
Games are characterized above all by the fact that players naturally show a very high willingness to...
Gamification is one of the methods used for delivering gameful experiences to Generation Z learners....
International audienceGamification, defined as the use of game elements in non game situations, is a...
This study explores the different motivations and learning styles of students using a game for revis...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
International audienceGamification is widely used to foster user motivation. Recent studies show tha...
Studies highlight the need to consider different player types during gamification design. The aim of...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
This study explores the different motivations and learning styles of students using a game for revis...
This study explores the different motivations and learning styles of students using a game for revis...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
In this study, we investigate how users’ general gaming preferences (i.e. on dimensions of achieveme...
Games are characterized above all by the fact that players naturally show a very high willingness to...
Games are characterized above all by the fact that players naturally show a very high willingness to...