Robot-aided and virtual reality environments are used usually in rehabilitation tasks due to their high effectiveness. Furthermore, these technologies can be used as rehabilitation exercises complementary to the traditional ones. In fact, combining these two types of rehabilitation allows patients to receive more quantity of therapy. The use of serious games enables patients to feel more motivated and increase the engagement to the treatment and the level of attention during the motor rehabilitation process. Therefore, these therapies can improve motor learning and functional mobility in patients with motor impairments. In the rehabilitation process proposed by mean of serious games, patients feel a haptic feedback for exercising the arm mu...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
Strokes, surgeries, or degenerative diseases can impair motor abilities and balance. Long-term rehab...
We designed and implemented an immersive virtual reality (VR) environment for upper limb rehabilitat...
Robot-aided and virtual reality environments are used usually in rehabilitation tasks due to their h...
Conventional motor rehabilitation therapies followed bystroke survivors during their recovery pr...
The past decade has seen the emergence of rehabilitation treatments using virtual reality environmen...
This paper describes the development of a serious-game-based rehabilitation system aimed at encourag...
In the space of just a few years, the literature has advanced from articles which primarily describe...
This paper describes the development of a Virtual Reality (VR) based therapeutic training system aim...
Games can make training procedures more engaging for patients. Considering the complexity of the pro...
The use of Virtual Reality (VR) and Augmented Reality (AR) as a healing aid is a relatively newer co...
Stroke affects approximately fifteen million people worldwide annually, with im- paired hand functio...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
In the health domain, the field of rehabilitation suffers from a lack specialized staff while hospit...
In the health domain, the field of rehabilitation suffers from a lack specialized staff while hospit...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
Strokes, surgeries, or degenerative diseases can impair motor abilities and balance. Long-term rehab...
We designed and implemented an immersive virtual reality (VR) environment for upper limb rehabilitat...
Robot-aided and virtual reality environments are used usually in rehabilitation tasks due to their h...
Conventional motor rehabilitation therapies followed bystroke survivors during their recovery pr...
The past decade has seen the emergence of rehabilitation treatments using virtual reality environmen...
This paper describes the development of a serious-game-based rehabilitation system aimed at encourag...
In the space of just a few years, the literature has advanced from articles which primarily describe...
This paper describes the development of a Virtual Reality (VR) based therapeutic training system aim...
Games can make training procedures more engaging for patients. Considering the complexity of the pro...
The use of Virtual Reality (VR) and Augmented Reality (AR) as a healing aid is a relatively newer co...
Stroke affects approximately fifteen million people worldwide annually, with im- paired hand functio...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
In the health domain, the field of rehabilitation suffers from a lack specialized staff while hospit...
In the health domain, the field of rehabilitation suffers from a lack specialized staff while hospit...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
Strokes, surgeries, or degenerative diseases can impair motor abilities and balance. Long-term rehab...
We designed and implemented an immersive virtual reality (VR) environment for upper limb rehabilitat...