It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million per year for physical therapy care. This paper aims to provide effective and active rehabilitation for patients suffering from upper limb paresis, using gaming based a therapy technique. By disguising the tasks into more entertaining, patients are motivated to train for longer and more frequently. The advantage of this system can be a self-managed, at-home therapy system; reducing fatigue for physical therapists, and the time required for therapist-patient sessions. The system incorporates a virtual reality (VR) environment displaying both the games and a human model as feedback of the patients' actions whilst playing the games. Two games were...
This paper presents initial concepts from the REHAB@HOME project investigating the patient-centered ...
Our paper describes the development of a novel multi-user virtual reality (VR) system for post-strok...
How to motivate children (patients) to perform their exercises during rehabilitation or at home? Thi...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
This paper describes the development of a serious-game-based rehabilitation system aimed at encourag...
For the surviving stroke patients that are affected physically and mentally, they are required rehab...
For the surviving stroke patients that are affected physically and mentally, they are required rehab...
The recent availability of advanced video game interfaces (such as the Microsoft Kinect, the Nintend...
Conventional motor rehabilitation therapies followed by stroke survivors during their recovery proce...
Stroke is a major cause of disability worldwide. For rehabilitation to be effective, it must be earl...
The work is presented for arm paresis patients in rehabilitation phase, consisting of an arm movemen...
Currently, most systems for virtual rehabilitation and motor training require quite complex and expe...
This paper describes the development of a Virtual Reality (VR) based therapeutic training system aim...
Stroke affects approximately fifteen million people worldwide annually, with im- paired hand functio...
This paper presents initial concepts from the REHAB@HOME project investigating the patient-centered ...
Our paper describes the development of a novel multi-user virtual reality (VR) system for post-strok...
How to motivate children (patients) to perform their exercises during rehabilitation or at home? Thi...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
This paper describes the development of a serious-game-based rehabilitation system aimed at encourag...
For the surviving stroke patients that are affected physically and mentally, they are required rehab...
For the surviving stroke patients that are affected physically and mentally, they are required rehab...
The recent availability of advanced video game interfaces (such as the Microsoft Kinect, the Nintend...
Conventional motor rehabilitation therapies followed by stroke survivors during their recovery proce...
Stroke is a major cause of disability worldwide. For rehabilitation to be effective, it must be earl...
The work is presented for arm paresis patients in rehabilitation phase, consisting of an arm movemen...
Currently, most systems for virtual rehabilitation and motor training require quite complex and expe...
This paper describes the development of a Virtual Reality (VR) based therapeutic training system aim...
Stroke affects approximately fifteen million people worldwide annually, with im- paired hand functio...
This paper presents initial concepts from the REHAB@HOME project investigating the patient-centered ...
Our paper describes the development of a novel multi-user virtual reality (VR) system for post-strok...
How to motivate children (patients) to perform their exercises during rehabilitation or at home? Thi...