Games can make training procedures more engaging for patients. Considering the complexity of the process for upper limb function rehabilitation, this paper presents the development and an initial evaluation of the AGaR – a serious game with virtual reality and natural interaction, both to aid patients to execute repetitive exercises and to aid physiotherapists to follow the rehabilitation process. Additionally, we obtain and analyze data about patients’ engagement as a differential in relation to others games developed for similar goals. In this game, the patient has to associate two different images with complementary meanings, using a movement sensor to drag the image to the target. We conducted an experiment with physiotherapists in orde...
In addition to reducing their muscular pain, the main reason a person goes through physiotherapy is ...
In addition to reducing their muscular pain, the main reason a person goes through physiotherapy is ...
This paper details the development and testing of a serious-game based movement therapy aimed at enc...
Games can make training procedures more engaging for patients. Considering the complexity of the pro...
Conventional motor rehabilitation therapies followed bystroke survivors during their recovery pr...
Background: Virtual reality is becoming popular in the rehabilitation field thanks to the several ad...
Background: Virtual reality is becoming popular in the rehabilitation field thanks to the several ad...
This paper describes the development of a serious-game-based rehabilitation system aimed at encourag...
Robot-aided and virtual reality environments are used usually in rehabilitation tasks due to their h...
Robot-aided and virtual reality environments are used usually in rehabilitation tasks due to their h...
Conventional motor rehabilitation therapies followed by stroke survivors during their recovery proce...
Conventional motor rehabilitation therapies followed by stroke survivors during their recovery proce...
Conventional motor rehabilitation therapies followed by stroke survivors during their recovery proce...
Serious games and virtual reality are promising tools for future rehabilitation. They represent solu...
Serious games and virtual reality are promising tools for future rehabilitation. They represent solu...
In addition to reducing their muscular pain, the main reason a person goes through physiotherapy is ...
In addition to reducing their muscular pain, the main reason a person goes through physiotherapy is ...
This paper details the development and testing of a serious-game based movement therapy aimed at enc...
Games can make training procedures more engaging for patients. Considering the complexity of the pro...
Conventional motor rehabilitation therapies followed bystroke survivors during their recovery pr...
Background: Virtual reality is becoming popular in the rehabilitation field thanks to the several ad...
Background: Virtual reality is becoming popular in the rehabilitation field thanks to the several ad...
This paper describes the development of a serious-game-based rehabilitation system aimed at encourag...
Robot-aided and virtual reality environments are used usually in rehabilitation tasks due to their h...
Robot-aided and virtual reality environments are used usually in rehabilitation tasks due to their h...
Conventional motor rehabilitation therapies followed by stroke survivors during their recovery proce...
Conventional motor rehabilitation therapies followed by stroke survivors during their recovery proce...
Conventional motor rehabilitation therapies followed by stroke survivors during their recovery proce...
Serious games and virtual reality are promising tools for future rehabilitation. They represent solu...
Serious games and virtual reality are promising tools for future rehabilitation. They represent solu...
In addition to reducing their muscular pain, the main reason a person goes through physiotherapy is ...
In addition to reducing their muscular pain, the main reason a person goes through physiotherapy is ...
This paper details the development and testing of a serious-game based movement therapy aimed at enc...