Stroke affects approximately fifteen million people worldwide annually, with im- paired hand function being one of its most common effects. Hemiparetic post-stroke patients suffer a mild loss of strength involving one side of their body: though not fully debilitating, it still impacts their everyday life activities. To prevent mobility deterioration, patients must perform well-focused and repetitive exercises during chronic rehabilitation. Virtual Reality (VR) emerges as an interesting tool in this framework, offering the possibility of training and measuring the patient’s performances in ecologically valid, engaging, and challenging environments. In recent years, there has been an increasing diffusion of accessible head-mounted displays th...
The recovery of hand functions in post-stroke patients relies on the length of therapy that is avail...
Introduction Stroke is one of the main causes of physical disability in which doing frequent and ear...
AbstractThis study aimed to investigate the effect of a rehabilitation program using virtual reality...
Stroke affects approximately fifteen million people worldwide annually, with im- paired hand functio...
We designed and implemented an immersive virtual reality (VR) environment for upper limb rehabilitat...
Abstract Background Impairment of upper extremity function is a common outcome following stroke, to ...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
This paper describes the development of a serious-game-based rehabilitation system aimed at encourag...
n the recent years, the use of virtual reality (VR) to enhance motor skills of persons with activity...
Introduction: The Stroke is a neurologic disturbs that leads to a serious impact to the functionalit...
The aim of research: To assess the effectiveness of virtual reality based exercises for regaining mo...
UnrestrictedMore recently, virtual reality (VR) enhanced health games, providing intensive practice,...
Stroke cases have been increasing rapidly all over the world either in Asia, Europe, America, or A...
Aims: The purpose of this thesis was to investigate the effects of Virtual Reality technology and ha...
Conventional motor rehabilitation therapies followed by stroke survivors during their recovery proce...
The recovery of hand functions in post-stroke patients relies on the length of therapy that is avail...
Introduction Stroke is one of the main causes of physical disability in which doing frequent and ear...
AbstractThis study aimed to investigate the effect of a rehabilitation program using virtual reality...
Stroke affects approximately fifteen million people worldwide annually, with im- paired hand functio...
We designed and implemented an immersive virtual reality (VR) environment for upper limb rehabilitat...
Abstract Background Impairment of upper extremity function is a common outcome following stroke, to ...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
This paper describes the development of a serious-game-based rehabilitation system aimed at encourag...
n the recent years, the use of virtual reality (VR) to enhance motor skills of persons with activity...
Introduction: The Stroke is a neurologic disturbs that leads to a serious impact to the functionalit...
The aim of research: To assess the effectiveness of virtual reality based exercises for regaining mo...
UnrestrictedMore recently, virtual reality (VR) enhanced health games, providing intensive practice,...
Stroke cases have been increasing rapidly all over the world either in Asia, Europe, America, or A...
Aims: The purpose of this thesis was to investigate the effects of Virtual Reality technology and ha...
Conventional motor rehabilitation therapies followed by stroke survivors during their recovery proce...
The recovery of hand functions in post-stroke patients relies on the length of therapy that is avail...
Introduction Stroke is one of the main causes of physical disability in which doing frequent and ear...
AbstractThis study aimed to investigate the effect of a rehabilitation program using virtual reality...