Poster presentation at the Virginia Library Association Conference on October 23, 2014. This poster introduces new ideas for instructional design using game structures that students are already familiar with to teach information literacy concepts. It is well documented that millennials enjoy learning through collaboration with peers and self-exploration in a fast-paced, technology rich environment, and game-based instruction can be a great way to engage them in the classroom. While millennials are comfortable with technology and enjoy learning through video and web-based games, it is difficult for libraries with limited resources to compete with the expectations that students have based on their lifelong experiences with high-tech video gam...
Based on evidence that games might help students get more engaged in my online class, I decided to o...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
Research has shown that educational games can have positive impacts on student learning and motivati...
Poster presentation at the Virginia Library Association Conference on October 23, 2014. This poster ...
Poster presentation at the Virginia Library Association Conference on October 23, 2014. This poster ...
Incorporating gaming and active learning elements into library instruction in academic libraries has...
Incorporating gaming and active learning elements into library instruction in academic libraries has...
Incorporating gaming and active learning elements into library instruction in academic libraries has...
Collectively, the world\u27s population spends about 3 billion hours a week playing video games. To ...
Much current research in the field of games-based learning demonstrates that games can be successful...
Much current research in the field of games-based learning demonstrates that games can be successful...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Incorporating gaming and active learning elements into library instruction in academic libraries has...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Based on evidence that games might help students get more engaged in my online class, I decided to o...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
Research has shown that educational games can have positive impacts on student learning and motivati...
Poster presentation at the Virginia Library Association Conference on October 23, 2014. This poster ...
Poster presentation at the Virginia Library Association Conference on October 23, 2014. This poster ...
Incorporating gaming and active learning elements into library instruction in academic libraries has...
Incorporating gaming and active learning elements into library instruction in academic libraries has...
Incorporating gaming and active learning elements into library instruction in academic libraries has...
Collectively, the world\u27s population spends about 3 billion hours a week playing video games. To ...
Much current research in the field of games-based learning demonstrates that games can be successful...
Much current research in the field of games-based learning demonstrates that games can be successful...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Incorporating gaming and active learning elements into library instruction in academic libraries has...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Based on evidence that games might help students get more engaged in my online class, I decided to o...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
Research has shown that educational games can have positive impacts on student learning and motivati...