Games-based learning is an innovative pedagogical strategy employed at all levels of education, and much research in education, psychology, and other disciplines supports its effectiveness in engaging and motivating students, as well as increasing student learning. Many libraries have incorporated games into their collections and program-ming. College and university libraries have begun to use games for information literacy and library instruction. Academic librarians use commercially-produced games, create their own games, and employ game principles and mechanics to enhance their tradi-tional instructional offerings. While there may be impediments to implementing games-based learning for information literacy, the promising benefits of this...
Game based learning is receiving increased attention, including from the New Media Corporation’s Con...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
Objective – To determine whether playing library-related online games during information literacy in...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Much current research in the field of games-based learning demonstrates that games can be successful...
Much current research in the field of games-based learning demonstrates that games can be successful...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Collectively, the world\u27s population spends about 3 billion hours a week playing video games. To ...
Research has shown that educational games can have positive impacts on student learning and motivati...
Research has shown that educational games can have positive impacts on student learning and motivati...
Using games in the library classroom is an active learning strategy that can increase student engage...
Using games in the library classroom is an active learning strategy that can increase student engage...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Game based learning is receiving increased attention, including from the New Media Corporation’s Con...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
Objective – To determine whether playing library-related online games during information literacy in...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Much current research in the field of games-based learning demonstrates that games can be successful...
Much current research in the field of games-based learning demonstrates that games can be successful...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Collectively, the world\u27s population spends about 3 billion hours a week playing video games. To ...
Research has shown that educational games can have positive impacts on student learning and motivati...
Research has shown that educational games can have positive impacts on student learning and motivati...
Using games in the library classroom is an active learning strategy that can increase student engage...
Using games in the library classroom is an active learning strategy that can increase student engage...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Game based learning is receiving increased attention, including from the New Media Corporation’s Con...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
Objective – To determine whether playing library-related online games during information literacy in...