We describe transmission of 3D objects represented by texture and mesh over unreliable networks, extending our earlier work for regular mesh structure to arbitrary meshes and considering linear versus cubic interpolation. Our approach to arbitrary meshes considers stripification of the mesh and distributing nearby vertices into different packets, combined with a strategy that does not need texture or mesh packets to be retransmitted. Only the valence (connectivity) packets need to be retransmitted; however, storage of valence information requires only 10% space compared to vertices and even less compared to photorealistic texture. Thus, less than 5% of the packets may need to be retransmitted in the worst case to allow our algorithm to succ...
The thesis studies the optimization of a specific type of computer graphic representation: polygon-b...
Given a number of available layers of source data and a transmission bit budget, we propose an algor...
With the development of 3D scanning and modeling techniques, 3D models become extremely large. At th...
Abstract We describe transmission of 3D objects represented by texture and mesh over unreliable netw...
We describe transmission of 3D objects represented by texture and mesh over unreliable networks, ext...
With the advance of wireless communications and the increased processing power of wireless devices, ...
This paper describes a robust mechanism for transmitting 3D meshes over the Internet. TCP/IP is an e...
This paper explores the issues connected to the transmission of three dimensional scenes over unreli...
Progressive meshes [7] provide an attractive mechanism for transmitting 3D geometry over networks. P...
This paper introduces a novel error correction scheme for the transmission of three-dimensional scen...
This paper introduces a novel error correction scheme for the transmission of three-dimensional scen...
The use of 3D models in many multimedia applications is becoming widespread. In many of these applic...
Three-dimensional (3D) meshes are used intensively in distributed graphics applications where model ...
Abstract—Fast and efficient streaming of detailed 3D model over lossy network has long been a challe...
AbstractTriangle meshes are a standard representation for surface geometry in computer graphics and ...
The thesis studies the optimization of a specific type of computer graphic representation: polygon-b...
Given a number of available layers of source data and a transmission bit budget, we propose an algor...
With the development of 3D scanning and modeling techniques, 3D models become extremely large. At th...
Abstract We describe transmission of 3D objects represented by texture and mesh over unreliable netw...
We describe transmission of 3D objects represented by texture and mesh over unreliable networks, ext...
With the advance of wireless communications and the increased processing power of wireless devices, ...
This paper describes a robust mechanism for transmitting 3D meshes over the Internet. TCP/IP is an e...
This paper explores the issues connected to the transmission of three dimensional scenes over unreli...
Progressive meshes [7] provide an attractive mechanism for transmitting 3D geometry over networks. P...
This paper introduces a novel error correction scheme for the transmission of three-dimensional scen...
This paper introduces a novel error correction scheme for the transmission of three-dimensional scen...
The use of 3D models in many multimedia applications is becoming widespread. In many of these applic...
Three-dimensional (3D) meshes are used intensively in distributed graphics applications where model ...
Abstract—Fast and efficient streaming of detailed 3D model over lossy network has long been a challe...
AbstractTriangle meshes are a standard representation for surface geometry in computer graphics and ...
The thesis studies the optimization of a specific type of computer graphic representation: polygon-b...
Given a number of available layers of source data and a transmission bit budget, we propose an algor...
With the development of 3D scanning and modeling techniques, 3D models become extremely large. At th...