Abstract—Fast and efficient streaming of detailed 3D model over lossy network has long been a challenge, although progressive compression techniques were proposed long time ago. One reason is that packet loss occurring in unreliable networks is highly unpredictable, and leads to connectivity inconsistency and distortions. In this paper, we address this problem by proposing a receiver-based loss tolerance scheme based on a prediction technique. Our method works without introducing protection bits and retransmission. We stream mesh refinement data on reliable and unreliable networks separately so as to reduce the transmission delay as well as to obtain a satisfactory decompression result. The tests indicate that the decompression is completed...
An efficient progressive compression and interactive transmission algorithm for 3D normal meshes, ba...
Abstract—A view-dependent graphics streaming scheme is proposed in this work that facilitates intera...
Three-dimensional (3D) meshes are used intensively in distributed graphics applications where model ...
This paper describes a robust mechanism for transmitting 3D meshes over the Internet. TCP/IP is an e...
We consider a state-of-the-art system that uses layered source coding and forward error correction w...
Given a number of available layers of source data and a transmission bit budget, we propose an algor...
Proceedings - International Conference on Computer Communications and Networks, ICCCN2005415-42
Progressive meshes [7] provide an attractive mechanism for transmitting 3D geometry over networks. P...
We describe transmission of 3D objects represented by texture and mesh over unreliable networks, ext...
Abstract We describe transmission of 3D objects represented by texture and mesh over unreliable netw...
©20009 IEEE. Personal use of this material is permitted. However, permission to reprint/republish th...
This paper explores the issues connected to the transmission of three dimensional scenes over unreli...
3D Tele-immersion enables participants in remote locations to share, in real-time, an activity. It o...
Abstract — For transmitting complex 3D models over bandwidth-limited networks, efficient mesh coding...
In this paper, we propose a protocol for efficient streaming of 3-D animations over losssy channels....
An efficient progressive compression and interactive transmission algorithm for 3D normal meshes, ba...
Abstract—A view-dependent graphics streaming scheme is proposed in this work that facilitates intera...
Three-dimensional (3D) meshes are used intensively in distributed graphics applications where model ...
This paper describes a robust mechanism for transmitting 3D meshes over the Internet. TCP/IP is an e...
We consider a state-of-the-art system that uses layered source coding and forward error correction w...
Given a number of available layers of source data and a transmission bit budget, we propose an algor...
Proceedings - International Conference on Computer Communications and Networks, ICCCN2005415-42
Progressive meshes [7] provide an attractive mechanism for transmitting 3D geometry over networks. P...
We describe transmission of 3D objects represented by texture and mesh over unreliable networks, ext...
Abstract We describe transmission of 3D objects represented by texture and mesh over unreliable netw...
©20009 IEEE. Personal use of this material is permitted. However, permission to reprint/republish th...
This paper explores the issues connected to the transmission of three dimensional scenes over unreli...
3D Tele-immersion enables participants in remote locations to share, in real-time, an activity. It o...
Abstract — For transmitting complex 3D models over bandwidth-limited networks, efficient mesh coding...
In this paper, we propose a protocol for efficient streaming of 3-D animations over losssy channels....
An efficient progressive compression and interactive transmission algorithm for 3D normal meshes, ba...
Abstract—A view-dependent graphics streaming scheme is proposed in this work that facilitates intera...
Three-dimensional (3D) meshes are used intensively in distributed graphics applications where model ...