Given a number of available layers of source data and a transmission bit budget, we propose an algorithm that de-termines how many layers should be sent and how many protection bits should be allocated to each transmitted layer such that the expected distortion at the receiver is minimum. The algorithm is used for robust transmission of progressively compressed 3D models over a packet erasure channel. In contrast to the previous approach, which uses exhaustive search, the time complexity of our algorithm is linear in the transmission bit budget. 1
This paper is concerned with the transmission of scalably compressed data sources over lossy channel...
In this paper, we propose a protocol for efficient streaming of 3-D animations over losssy channels....
We describe transmission of 3D objects represented by texture and mesh over unreliable networks, ext...
Given a number of available layers of source data and a transmission bit budget, we propose an algor...
We consider a state-of-the-art system that uses layered source coding and forward error correction w...
©20009 IEEE. Personal use of this material is permitted. However, permission to reprint/republish th...
We propose an efficient error-resilient video transmis-sion algorithm over packet erasure channels u...
The use of 3D models in many multimedia applications is becoming widespread. In many of these applic...
This research is concerned with the delivery of scalably compressed data over erasure channels. Rece...
Abstract—Fast and efficient streaming of detailed 3D model over lossy network has long been a challe...
This paper introduces a novel error correction scheme for the transmission of three-dimensional scen...
This paper introduces a novel error correction scheme for the transmission of three-dimensional scen...
In this paper, performance analysis of joint source-channel coding techniques for error-resilient tr...
AbstractTo use 3D models on the Internet or in other bandwidth-limited applications, it is often nec...
In this paper, we describe a method for fast determination of distortion-based optimal unequal error...
This paper is concerned with the transmission of scalably compressed data sources over lossy channel...
In this paper, we propose a protocol for efficient streaming of 3-D animations over losssy channels....
We describe transmission of 3D objects represented by texture and mesh over unreliable networks, ext...
Given a number of available layers of source data and a transmission bit budget, we propose an algor...
We consider a state-of-the-art system that uses layered source coding and forward error correction w...
©20009 IEEE. Personal use of this material is permitted. However, permission to reprint/republish th...
We propose an efficient error-resilient video transmis-sion algorithm over packet erasure channels u...
The use of 3D models in many multimedia applications is becoming widespread. In many of these applic...
This research is concerned with the delivery of scalably compressed data over erasure channels. Rece...
Abstract—Fast and efficient streaming of detailed 3D model over lossy network has long been a challe...
This paper introduces a novel error correction scheme for the transmission of three-dimensional scen...
This paper introduces a novel error correction scheme for the transmission of three-dimensional scen...
In this paper, performance analysis of joint source-channel coding techniques for error-resilient tr...
AbstractTo use 3D models on the Internet or in other bandwidth-limited applications, it is often nec...
In this paper, we describe a method for fast determination of distortion-based optimal unequal error...
This paper is concerned with the transmission of scalably compressed data sources over lossy channel...
In this paper, we propose a protocol for efficient streaming of 3-D animations over losssy channels....
We describe transmission of 3D objects represented by texture and mesh over unreliable networks, ext...