The thesis studies the optimization of a specific type of computer graphic representation: polygon-based, textured models. More precisely, we focus on meshes having 4-8 connectivity. We study a progressive and adaptive representation for textured 4-8 meshes suitable for transmission. Our results are valid for 4-8 meshes built from matrices of amplitudes, or given as approximations of a subdivision surface. In the latter case, the models can have arbitrary topology. In order to clarify our goals, we first describe a transmission system for computer graphics models (Chapter 1). Then, we review approximation techniques (Chapter 2) and study the computational properties of 4-8 meshes (Chapter 3). We provide an efficient method to store and acce...
International audienceMany applications in computer graphics require complex and highly detailed mod...
We describe transmission of 3D objects represented by texture and mesh over unreliable networks, ext...
Motivated by applications in computer graphics, we study the problem of computing an optimal encodin...
AbstractTriangle meshes are a standard representation for surface geometry in computer graphics and ...
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models...
AbstractMeshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasi...
With the development of 3D scanning and modeling techniques, 3D models become extremely large. At th...
Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly pop...
International audienceRecent advances in digitization of geometry and radiometry generate in routine...
Abstract. To reduce the complexity of polygonal models used in computer graphics, simplification tec...
Abstract — For transmitting complex 3D models over bandwidth-limited networks, efficient mesh coding...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
An efficient progressive compression and interactive transmission algorithm for 3D normal meshes, ba...
This paper proposes an image-based simplification method for textured triangle meshes that preserves...
The maximum compression, efficient transmission and fast rendering of geometric models is a complex ...
International audienceMany applications in computer graphics require complex and highly detailed mod...
We describe transmission of 3D objects represented by texture and mesh over unreliable networks, ext...
Motivated by applications in computer graphics, we study the problem of computing an optimal encodin...
AbstractTriangle meshes are a standard representation for surface geometry in computer graphics and ...
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models...
AbstractMeshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasi...
With the development of 3D scanning and modeling techniques, 3D models become extremely large. At th...
Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly pop...
International audienceRecent advances in digitization of geometry and radiometry generate in routine...
Abstract. To reduce the complexity of polygonal models used in computer graphics, simplification tec...
Abstract — For transmitting complex 3D models over bandwidth-limited networks, efficient mesh coding...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
An efficient progressive compression and interactive transmission algorithm for 3D normal meshes, ba...
This paper proposes an image-based simplification method for textured triangle meshes that preserves...
The maximum compression, efficient transmission and fast rendering of geometric models is a complex ...
International audienceMany applications in computer graphics require complex and highly detailed mod...
We describe transmission of 3D objects represented by texture and mesh over unreliable networks, ext...
Motivated by applications in computer graphics, we study the problem of computing an optimal encodin...