Not Dead Enough brings an entertaining zombie game experience to players and showcases procedural content generation and a variety of artificial intelligence behaviors. Built entirely in the Unity engine and programmed in C#, the game puts the player in the shoes of the first zombie in the zombie apocalypse. By using outsourced art, three programmers, one of whom took the role of lead producer, created a visually interesting game with polished technical and artistic elements
“How is the body a vessel for memory?” and “How do the stories we recall and recount create who we a...
The objective of this study was to examine the effects of instrumental music and music with words on...
A previous group created an LRPG to illustrate the issues facing countries and the IAEA in regulatin...
This project analyzes why people are intrigued by the thought of robots, and why they choose to crea...
Setback U is an “empathy game” designed to aid the understanding of mental disorders common among co...
This project\u27s purpose was to experimentally determine whether strategies incentivized in a video...
Naturally occurring Retinoids are known to play a role in many developmental processes in the early ...
Self-sufficiency is the foundation on which the San Francisco Agricultural School operates. The scho...
This project extends the ASSISTments tutoring system by incorporating more immediate feedback into t...
Intermediate wheatgrass (IWG), when grown for perennial grain Kernza®, provides producers with marke...
This study investigated the impact of the design of robotic navigation algorithms on human performan...
The purpose of this project is to develop a short game displaying the game mechanic of the computer ...
Interactive systems are designed to get their users involved. This project is designed to gather and...
This project assisted NBB Productions, a music promotion, in developing a business plan to increase ...
Crow Goes Hunting is a 3D Narrative of a poem by the same name, created in the Unity engine. The pro...
“How is the body a vessel for memory?” and “How do the stories we recall and recount create who we a...
The objective of this study was to examine the effects of instrumental music and music with words on...
A previous group created an LRPG to illustrate the issues facing countries and the IAEA in regulatin...
This project analyzes why people are intrigued by the thought of robots, and why they choose to crea...
Setback U is an “empathy game” designed to aid the understanding of mental disorders common among co...
This project\u27s purpose was to experimentally determine whether strategies incentivized in a video...
Naturally occurring Retinoids are known to play a role in many developmental processes in the early ...
Self-sufficiency is the foundation on which the San Francisco Agricultural School operates. The scho...
This project extends the ASSISTments tutoring system by incorporating more immediate feedback into t...
Intermediate wheatgrass (IWG), when grown for perennial grain Kernza®, provides producers with marke...
This study investigated the impact of the design of robotic navigation algorithms on human performan...
The purpose of this project is to develop a short game displaying the game mechanic of the computer ...
Interactive systems are designed to get their users involved. This project is designed to gather and...
This project assisted NBB Productions, a music promotion, in developing a business plan to increase ...
Crow Goes Hunting is a 3D Narrative of a poem by the same name, created in the Unity engine. The pro...
“How is the body a vessel for memory?” and “How do the stories we recall and recount create who we a...
The objective of this study was to examine the effects of instrumental music and music with words on...
A previous group created an LRPG to illustrate the issues facing countries and the IAEA in regulatin...