This project extends the ASSISTments tutoring system by incorporating more immediate feedback into the existing system. The goal was to create a way to more accurately provide students with an idea where in a problem set they are and how many more problems they can expect before completion. To accomplish this goal, a new infrastructure was implemented to differentiate between different types of child problem sets inside of a parent problem set to accurately create sections that would appear in the Progress Panel providing the student with the information about their progress
This project analyzes why people are intrigued by the thought of robots, and why they choose to crea...
The purpose of this MQP was to research, analyze, and construct a working prototype of a low-cost, w...
Garmin is a consumer electronics company that has been designing, manufacturing, and selling GPS pro...
Setback U is an “empathy game” designed to aid the understanding of mental disorders common among co...
Not Dead Enough brings an entertaining zombie game experience to players and showcases procedural co...
I use empirical data and multidimensional polynomial approximation to create a model that predicts t...
The primary goal is to design an assistive device to aid the user and help transfer their canoe from...
Virtual reality is a tremendous tool and a powerful catalyst of modern scientific and design achieve...
Precise Indoor Localization is a major component of numerous location based applications and service...
This project assisted NBB Productions, a music promotion, in developing a business plan to increase ...
The effects of integrated literacy and science inquiry instruction were investigated and researched ...
Interactive systems are designed to get their users involved. This project is designed to gather and...
The problem the researcher faced was the inability of eighth grade students with special education n...
Self-sufficiency is the foundation on which the San Francisco Agricultural School operates. The scho...
“How is the body a vessel for memory?” and “How do the stories we recall and recount create who we a...
This project analyzes why people are intrigued by the thought of robots, and why they choose to crea...
The purpose of this MQP was to research, analyze, and construct a working prototype of a low-cost, w...
Garmin is a consumer electronics company that has been designing, manufacturing, and selling GPS pro...
Setback U is an “empathy game” designed to aid the understanding of mental disorders common among co...
Not Dead Enough brings an entertaining zombie game experience to players and showcases procedural co...
I use empirical data and multidimensional polynomial approximation to create a model that predicts t...
The primary goal is to design an assistive device to aid the user and help transfer their canoe from...
Virtual reality is a tremendous tool and a powerful catalyst of modern scientific and design achieve...
Precise Indoor Localization is a major component of numerous location based applications and service...
This project assisted NBB Productions, a music promotion, in developing a business plan to increase ...
The effects of integrated literacy and science inquiry instruction were investigated and researched ...
Interactive systems are designed to get their users involved. This project is designed to gather and...
The problem the researcher faced was the inability of eighth grade students with special education n...
Self-sufficiency is the foundation on which the San Francisco Agricultural School operates. The scho...
“How is the body a vessel for memory?” and “How do the stories we recall and recount create who we a...
This project analyzes why people are intrigued by the thought of robots, and why they choose to crea...
The purpose of this MQP was to research, analyze, and construct a working prototype of a low-cost, w...
Garmin is a consumer electronics company that has been designing, manufacturing, and selling GPS pro...