Interactive systems are designed to get their users involved. This project is designed to gather and analyze interactions of a trash can interactive system. A new interactive trash can is designed to produce sounds when trash is tossed in. The reaction of the person interacting with the trash can is recorded on video. It is anticipated to see different reactions by different people based on the sounds played and to be analyzed to understand which sounds invoke different emotions as well as reactions
Not Dead Enough brings an entertaining zombie game experience to players and showcases procedural co...
This project focused on enhancing lab use of multimedia to improve student understanding and compreh...
Microprocessor controlled lower-limb prosthetics provide many advantages over mechanical prosthetics...
The purpose of this project was to advance the development of a multi-channel audio system that play...
Precise Indoor Localization is a major component of numerous location based applications and service...
The primary goal is to design an assistive device to aid the user and help transfer their canoe from...
This Major Qualifying Project (MQP) involves the mechanical redesign of a nurse call pull station pr...
The proposed research uses empirical methods to investigate designers’ use of research throughout th...
This project analyzes why people are intrigued by the thought of robots, and why they choose to crea...
Currently highly directive antennas on the market can range from as little as fifty dollars to a cou...
The purpose of this thesis is to test a new method known as shearing for the layup of Non-Crimp Fabr...
Grail to the Thief: An Interactive Audio Adventure is an Interactive Media and Game Development Majo...
The use of Fiber Reinforced Polymers (FRPs) for architectural applications in the construction indus...
This project seeks to evaluate alternative means of controlling a prosthetic (in this case, a hand) ...
The Thumper Robotic Bass MQP is an attempt at creating a self-playing bass guitar that responds to M...
Not Dead Enough brings an entertaining zombie game experience to players and showcases procedural co...
This project focused on enhancing lab use of multimedia to improve student understanding and compreh...
Microprocessor controlled lower-limb prosthetics provide many advantages over mechanical prosthetics...
The purpose of this project was to advance the development of a multi-channel audio system that play...
Precise Indoor Localization is a major component of numerous location based applications and service...
The primary goal is to design an assistive device to aid the user and help transfer their canoe from...
This Major Qualifying Project (MQP) involves the mechanical redesign of a nurse call pull station pr...
The proposed research uses empirical methods to investigate designers’ use of research throughout th...
This project analyzes why people are intrigued by the thought of robots, and why they choose to crea...
Currently highly directive antennas on the market can range from as little as fifty dollars to a cou...
The purpose of this thesis is to test a new method known as shearing for the layup of Non-Crimp Fabr...
Grail to the Thief: An Interactive Audio Adventure is an Interactive Media and Game Development Majo...
The use of Fiber Reinforced Polymers (FRPs) for architectural applications in the construction indus...
This project seeks to evaluate alternative means of controlling a prosthetic (in this case, a hand) ...
The Thumper Robotic Bass MQP is an attempt at creating a self-playing bass guitar that responds to M...
Not Dead Enough brings an entertaining zombie game experience to players and showcases procedural co...
This project focused on enhancing lab use of multimedia to improve student understanding and compreh...
Microprocessor controlled lower-limb prosthetics provide many advantages over mechanical prosthetics...