Attitude control systems play an integral role in many modern technologies. This project develops and inspects an autonomous attitude control system for an underwater vehicle. Throughout the project, an understanding of the fundamentals of attitude control and an appreciation for the complexity involved in a relatively simple, yet comprehensive, operational system were achieved. More specifically, the mathematic expressions, computer programs, and physical variables and components, along with the interactions between elements of the system, were extensively studied
This project analyzes why people are intrigued by the thought of robots, and why they choose to crea...
The aim of this project was to design and construct a wind pump that is able to provide water to a r...
The purpose of this project was to advance the development of a multi-channel audio system that play...
The goal of this project was to develop a faithful, virtual recreation of Dr. Nim, the first game ev...
Setback U is an “empathy game” designed to aid the understanding of mental disorders common among co...
With the advent of cheaper mixed reality (MR) and virtual reality (VR) equipment, immersive simulati...
This project\u27s purpose was to experimentally determine whether strategies incentivized in a video...
I use empirical data and multidimensional polynomial approximation to create a model that predicts t...
Not Dead Enough brings an entertaining zombie game experience to players and showcases procedural co...
This reference guide for developers of intelligent monitoring systems is based on lessons learned by...
This project extends the ASSISTments tutoring system by incorporating more immediate feedback into t...
The creation of video game levels is an inexact and often intuitive process. Currently, much of leve...
The project was focused on a mobile research platform for autonomous navigation components and senso...
Dr. Xing and Professor Refvem are working to research and develop a quadruped robot that is capable ...
Interactive systems are designed to get their users involved. This project is designed to gather and...
This project analyzes why people are intrigued by the thought of robots, and why they choose to crea...
The aim of this project was to design and construct a wind pump that is able to provide water to a r...
The purpose of this project was to advance the development of a multi-channel audio system that play...
The goal of this project was to develop a faithful, virtual recreation of Dr. Nim, the first game ev...
Setback U is an “empathy game” designed to aid the understanding of mental disorders common among co...
With the advent of cheaper mixed reality (MR) and virtual reality (VR) equipment, immersive simulati...
This project\u27s purpose was to experimentally determine whether strategies incentivized in a video...
I use empirical data and multidimensional polynomial approximation to create a model that predicts t...
Not Dead Enough brings an entertaining zombie game experience to players and showcases procedural co...
This reference guide for developers of intelligent monitoring systems is based on lessons learned by...
This project extends the ASSISTments tutoring system by incorporating more immediate feedback into t...
The creation of video game levels is an inexact and often intuitive process. Currently, much of leve...
The project was focused on a mobile research platform for autonomous navigation components and senso...
Dr. Xing and Professor Refvem are working to research and develop a quadruped robot that is capable ...
Interactive systems are designed to get their users involved. This project is designed to gather and...
This project analyzes why people are intrigued by the thought of robots, and why they choose to crea...
The aim of this project was to design and construct a wind pump that is able to provide water to a r...
The purpose of this project was to advance the development of a multi-channel audio system that play...