Battle Patrol is a two-player, turn-based strategy game that involves a cast of animated cartoon characters in King-of-the-Hill style combat. It was created using a suite of professional artistic and engineering software over the course of several terms. The objective was to create a compact, easyto-play game that would serve as an art portfolio piece while demonstrating skill in JavaScript programming and collaborative project development. Though modest in scope, the project successfully fulfilled its goals
In this project I created a game using Perlenspiel. The game is a platformer in which the player ran...
City of Tiers is an Interactive Media and Game Development Major Qualifying Project created to showc...
Almost every organizations works with projects, since a project is a onetime task with a clear begin...
We set out to create a game that would act as a showcase of our individual abilities and talents. We...
Demon Dissension provides a strategic twist on the traditional fighting game experience to players a...
This project\u27s purpose was to experimentally determine whether strategies incentivized in a video...
Camera movement in first-person games is an overlooked point of evaluation and little research has b...
Quest is a role-playing game that encourages players to utilize the different abilities of three con...
The goal of this project was to develop a faithful, virtual recreation of Dr. Nim, the first game ev...
Grail to the Thief: An Interactive Audio Adventure is an Interactive Media and Game Development Majo...
We have built an application that integrates a technical editor feature and a custom real-time strat...
This study tested the effects of different interfaces on players\u27 performance in racing games. Pa...
The purpose of this project is to develop a short game displaying the game mechanic of the computer ...
The goal of this major qualifying project is to create an adaptable and entertaining visual represen...
Streams of Nurture is a kinetic visual novel that explores the practices and socioeconomic implicati...
In this project I created a game using Perlenspiel. The game is a platformer in which the player ran...
City of Tiers is an Interactive Media and Game Development Major Qualifying Project created to showc...
Almost every organizations works with projects, since a project is a onetime task with a clear begin...
We set out to create a game that would act as a showcase of our individual abilities and talents. We...
Demon Dissension provides a strategic twist on the traditional fighting game experience to players a...
This project\u27s purpose was to experimentally determine whether strategies incentivized in a video...
Camera movement in first-person games is an overlooked point of evaluation and little research has b...
Quest is a role-playing game that encourages players to utilize the different abilities of three con...
The goal of this project was to develop a faithful, virtual recreation of Dr. Nim, the first game ev...
Grail to the Thief: An Interactive Audio Adventure is an Interactive Media and Game Development Majo...
We have built an application that integrates a technical editor feature and a custom real-time strat...
This study tested the effects of different interfaces on players\u27 performance in racing games. Pa...
The purpose of this project is to develop a short game displaying the game mechanic of the computer ...
The goal of this major qualifying project is to create an adaptable and entertaining visual represen...
Streams of Nurture is a kinetic visual novel that explores the practices and socioeconomic implicati...
In this project I created a game using Perlenspiel. The game is a platformer in which the player ran...
City of Tiers is an Interactive Media and Game Development Major Qualifying Project created to showc...
Almost every organizations works with projects, since a project is a onetime task with a clear begin...