Camera movement in first-person games is an overlooked point of evaluation and little research has been done with regards to how it can be analyzed and upon how it can be improved. From the results of our internet-based survey, we were able to determine that the most common camera movement in first person games appears to be vertical movement. These results do not match with the results of the graduate study which preceded our study, which found user preferences to lean towards the U-shaped and infinity movements. However, players found these camera movements to be adequate for play. From this, we can conclude that although the camera movements do not match player preferences, it does not inhibit player gaming experiences to their knowledge
Studies have shown that task type, social context, and time mediates virtual teams (Martins, Gilson,...
This project implements two theories to the creation of a basic smartphone application: DMAIC and Ax...
After an amputation, a patient\u27s prosthesis must be aligned with their body using an alignment ad...
This study tested the effects of different interfaces on players\u27 performance in racing games. Pa...
This project prepared for the Venice Project Center\u27s 25th anniversary by publicizing data collec...
The primary goal is to design an assistive device to aid the user and help transfer their canoe from...
Precise Indoor Localization is a major component of numerous location based applications and service...
A key feature to maintaining a safe and efficient machining operation is the avoidance of unstable v...
It is difficult to predict the toxic effects of pesticides on humans because traditional 2D cell cul...
The goal of this major qualifying project is to create an adaptable and entertaining visual represen...
The purpose of this project was to advance the development of a multi-channel audio system that play...
Streams of Nurture is a kinetic visual novel that explores the practices and socioeconomic implicati...
This thesis report is submitted in partial fulfillment of the requirements for the degree of Bachelo...
Interactive systems are designed to get their users involved. This project is designed to gather and...
This thesis report is submitted in partial fulfillment of the requirements for the degree of Bachelo...
Studies have shown that task type, social context, and time mediates virtual teams (Martins, Gilson,...
This project implements two theories to the creation of a basic smartphone application: DMAIC and Ax...
After an amputation, a patient\u27s prosthesis must be aligned with their body using an alignment ad...
This study tested the effects of different interfaces on players\u27 performance in racing games. Pa...
This project prepared for the Venice Project Center\u27s 25th anniversary by publicizing data collec...
The primary goal is to design an assistive device to aid the user and help transfer their canoe from...
Precise Indoor Localization is a major component of numerous location based applications and service...
A key feature to maintaining a safe and efficient machining operation is the avoidance of unstable v...
It is difficult to predict the toxic effects of pesticides on humans because traditional 2D cell cul...
The goal of this major qualifying project is to create an adaptable and entertaining visual represen...
The purpose of this project was to advance the development of a multi-channel audio system that play...
Streams of Nurture is a kinetic visual novel that explores the practices and socioeconomic implicati...
This thesis report is submitted in partial fulfillment of the requirements for the degree of Bachelo...
Interactive systems are designed to get their users involved. This project is designed to gather and...
This thesis report is submitted in partial fulfillment of the requirements for the degree of Bachelo...
Studies have shown that task type, social context, and time mediates virtual teams (Martins, Gilson,...
This project implements two theories to the creation of a basic smartphone application: DMAIC and Ax...
After an amputation, a patient\u27s prosthesis must be aligned with their body using an alignment ad...