Quest is a role-playing game that encourages players to utilize the different abilities of three controllable characters to overcome 18 unique levels. Using libGDX, a Java-based framework, Quest uses complex artificial intelligence to challenge players as they progress through the adventure. Players have the opportunity to apply a variety of strategies to overcome an increasingly challenging assortment of enemies
The creation of video game levels is an inexact and often intuitive process. Currently, much of leve...
isoChronal Panic! is a student made game developed for the browser and mobile devices. The core mech...
Streams of Nurture is a kinetic visual novel that explores the practices and socioeconomic implicati...
Quest is a role-playing game that encourages players to utilize the different abilities of three con...
Procedural Content Generation (PCG) and Dynamic Difficulty Adjustment (DDA) have been used separatel...
There are noticeably two types of player commitments in video games, one in which the player is forc...
Demon Dissension provides a strategic twist on the traditional fighting game experience to players a...
Demon Dissension provides a strategic twist on the traditional fighting game experience to players a...
This project\u27s purpose was to experimentally determine whether strategies incentivized in a video...
This project seeks to use reinforcement learning to develop AI agents used to controlled NPCs in vid...
This project seeks to use reinforcement learning to develop AI agents used to controlled NPCs in vid...
Setback U is an “empathy game” designed to aid the understanding of mental disorders common among co...
We have built an application that integrates a technical editor feature and a custom real-time strat...
This project seeks to use reinforcement learning to develop AI agents used to controlled NPCs in vid...
Boss fights are a staple in most video game genres. They are milestones in the adventure, designed a...
The creation of video game levels is an inexact and often intuitive process. Currently, much of leve...
isoChronal Panic! is a student made game developed for the browser and mobile devices. The core mech...
Streams of Nurture is a kinetic visual novel that explores the practices and socioeconomic implicati...
Quest is a role-playing game that encourages players to utilize the different abilities of three con...
Procedural Content Generation (PCG) and Dynamic Difficulty Adjustment (DDA) have been used separatel...
There are noticeably two types of player commitments in video games, one in which the player is forc...
Demon Dissension provides a strategic twist on the traditional fighting game experience to players a...
Demon Dissension provides a strategic twist on the traditional fighting game experience to players a...
This project\u27s purpose was to experimentally determine whether strategies incentivized in a video...
This project seeks to use reinforcement learning to develop AI agents used to controlled NPCs in vid...
This project seeks to use reinforcement learning to develop AI agents used to controlled NPCs in vid...
Setback U is an “empathy game” designed to aid the understanding of mental disorders common among co...
We have built an application that integrates a technical editor feature and a custom real-time strat...
This project seeks to use reinforcement learning to develop AI agents used to controlled NPCs in vid...
Boss fights are a staple in most video game genres. They are milestones in the adventure, designed a...
The creation of video game levels is an inexact and often intuitive process. Currently, much of leve...
isoChronal Panic! is a student made game developed for the browser and mobile devices. The core mech...
Streams of Nurture is a kinetic visual novel that explores the practices and socioeconomic implicati...