There are noticeably two types of player commitments in video games, one in which the player is forced into a linear progression towards certain values, or a dominant strategy that conducts the players values. But some games allow players to selectively choose their commitments, and the virtual game environment scarcely blocks players from progression their valued end state. Using a qualitative heuristics methodology, this project developed several prototypes to identify seven key components and its necessary attributes that promotes selective commitment. A game system will be developed using these attributes that promotes commitments to be selective as opposed to forced as a possible solution space. The system will be tested in the form...
Quest is a role-playing game that encourages players to utilize the different abilities of three con...
The purpose of this thesis is first to conceptualize a digital toolset to facilitate cooperation amo...
In this project, my team developed a guiding framework on the application of Artificial Intelligence...
Quest is a role-playing game that encourages players to utilize the different abilities of three con...
Procedural Content Generation (PCG) and Dynamic Difficulty Adjustment (DDA) have been used separatel...
Our project was carried out in an attempt to better understand replayability and to help develop a s...
This thesis contributes to the field of academic game studies by reworking and updating the establis...
This project\u27s purpose was to experimentally determine whether strategies incentivized in a video...
This thesis introduces three novel competitive games that fill the gaps between games of perfect inf...
Demon Dissension provides a strategic twist on the traditional fighting game experience to players a...
The aim of this Final Degree Project is to develop a video game technical demo to study, compare an...
This project seeks to use reinforcement learning to develop AI agents used to controlled NPCs in vid...
This project seeks to use reinforcement learning to develop AI agents used to controlled NPCs in vid...
Demon Dissension provides a strategic twist on the traditional fighting game experience to players a...
This project seeks to use reinforcement learning to develop AI agents used to controlled NPCs in vid...
Quest is a role-playing game that encourages players to utilize the different abilities of three con...
The purpose of this thesis is first to conceptualize a digital toolset to facilitate cooperation amo...
In this project, my team developed a guiding framework on the application of Artificial Intelligence...
Quest is a role-playing game that encourages players to utilize the different abilities of three con...
Procedural Content Generation (PCG) and Dynamic Difficulty Adjustment (DDA) have been used separatel...
Our project was carried out in an attempt to better understand replayability and to help develop a s...
This thesis contributes to the field of academic game studies by reworking and updating the establis...
This project\u27s purpose was to experimentally determine whether strategies incentivized in a video...
This thesis introduces three novel competitive games that fill the gaps between games of perfect inf...
Demon Dissension provides a strategic twist on the traditional fighting game experience to players a...
The aim of this Final Degree Project is to develop a video game technical demo to study, compare an...
This project seeks to use reinforcement learning to develop AI agents used to controlled NPCs in vid...
This project seeks to use reinforcement learning to develop AI agents used to controlled NPCs in vid...
Demon Dissension provides a strategic twist on the traditional fighting game experience to players a...
This project seeks to use reinforcement learning to develop AI agents used to controlled NPCs in vid...
Quest is a role-playing game that encourages players to utilize the different abilities of three con...
The purpose of this thesis is first to conceptualize a digital toolset to facilitate cooperation amo...
In this project, my team developed a guiding framework on the application of Artificial Intelligence...