In this paper we present techniques for reusing view-dependent animation. First, we provide a framework for representing view-dependent animations. We formulate the concept of a view space, which is the space formed by the key views and their associated character poses. Tracing a path on the view space generates the corresponding view-dependent animation in real time. We then demonstrate that the framework can be used to synthesize new stylized animations by reusing view-dependent animations. We present three types of novel reuse techniques. In the first we show how to animate multiple characters from the same view space. Next, we show how to animate multiple characters from multiple view spaces. We use this technique to animate a crowd of ...
International audienceDespite the wide availability of large motion databases, and recent advances i...
Inter-object occlusion is inherent to 3D environments and is one of the challenges of using 3D inste...
Inter-object occlusion is inherent to 3D environments and is one of the challenges of using 3D inste...
Abstract In this paper we present techniques for reusing view-dependent animation. First, we provide...
In this paper we present techniques for reusing view-dependent animation. First, we provide a framew...
In this paper we introduce a video-based representation for free viewpoint visualization and motion ...
We present a novel method to create perpetual animations from a small set of given keyframes. Existi...
WOSInternational audienceFacial animations are essential to enhance the realism and the credibility ...
When constructing 3D geometry for use in cel animation, the reference drawings of the object or char...
Conventional 2D video production provides a fixed-view reproduction of a recorded event in which a d...
In this paper we present a new character animation technique in which the animation adapts itself ba...
Character animations are a crucial part of many interactive applications, from training simulations ...
Interactive, task-guided character controllers must be agile and responsive to user input, while ret...
Recently, virtual space design with high quality three-dimensional CG has become possible due to a r...
A technique is proposed for creating new animations from a set of representative example motions sto...
International audienceDespite the wide availability of large motion databases, and recent advances i...
Inter-object occlusion is inherent to 3D environments and is one of the challenges of using 3D inste...
Inter-object occlusion is inherent to 3D environments and is one of the challenges of using 3D inste...
Abstract In this paper we present techniques for reusing view-dependent animation. First, we provide...
In this paper we present techniques for reusing view-dependent animation. First, we provide a framew...
In this paper we introduce a video-based representation for free viewpoint visualization and motion ...
We present a novel method to create perpetual animations from a small set of given keyframes. Existi...
WOSInternational audienceFacial animations are essential to enhance the realism and the credibility ...
When constructing 3D geometry for use in cel animation, the reference drawings of the object or char...
Conventional 2D video production provides a fixed-view reproduction of a recorded event in which a d...
In this paper we present a new character animation technique in which the animation adapts itself ba...
Character animations are a crucial part of many interactive applications, from training simulations ...
Interactive, task-guided character controllers must be agile and responsive to user input, while ret...
Recently, virtual space design with high quality three-dimensional CG has become possible due to a r...
A technique is proposed for creating new animations from a set of representative example motions sto...
International audienceDespite the wide availability of large motion databases, and recent advances i...
Inter-object occlusion is inherent to 3D environments and is one of the challenges of using 3D inste...
Inter-object occlusion is inherent to 3D environments and is one of the challenges of using 3D inste...