Character animations are a crucial part of many interactive applications, from training simulations to videogames. As these applications have become more sophisticated, the growing number of character animations required has made standard animation techniques like key-framing and motion-capture increasingly expensive and time-consuming. Procedurally generating animations appears to offer a solution. This thesis extends and combines work from several areas of procedural animation to create an end-to-end system for the automatic generation of character animations for interactive applications. Specifically, our architecture pairs Spacetime Control, used to automatically generate new physically-valid clips of character animation, with a data-dr...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
We introduce a novel algorithm for transforming character anima-tion sequences that preserves essent...
Recently, virtual space design with high quality three-dimensional CG has become possible due to a r...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
We introduce a real-time character animation system which is currently used in an augmented reality ...
Recently, virtual space design with high quality three-dimensional CG has become possible due to a r...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
We introduce a novel algorithm for transforming character anima-tion sequences that preserves essent...
Recently, virtual space design with high quality three-dimensional CG has become possible due to a r...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
We introduce a real-time character animation system which is currently used in an augmented reality ...
Recently, virtual space design with high quality three-dimensional CG has become possible due to a r...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...