Conventional 2D video production provides a fixed-view reproduction of a recorded event in which a director defines every moment to be viewed. Multiple camera studio systems are now being developed to capture real-world events from multiple viewpoints to replay the event in 3D as a freeviewpoint video. Free-viewpoint video provides the consumer the flexibility to interact with a scene by changing the viewpoint in replaying the event. The challenge in computer vision and computer graphics remains to capture real world events for both replay and to provide the director or consumer the freedom to synthesize new unseen content. In this paper we explore the use of free-viewpoint video in content synthesis by re-using captured scenes of people. O...
In model-based free-viewpoint video, a detailed representation of the time-varying geometry of a rea...
Free-ViewPoint (FVP) interpolation allows creating a new view between the existing reference views. ...
Abstract. The goal of image-based rendering is to evoke a visceral sense of presense in a scene usin...
In this paper we introduce a video-based representation for free viewpoint visualization and motion ...
In free-viewpoint video, the viewer can interactively choose his viewpoint in \mbox{3-D} space to ob...
Abstract. Free-viewpoint video allows interactive control of camera viewpoint in video playback. Thi...
In this paper, we present a system generating free-viewpoint image effectively in real-time using mu...
Copyright © 2010 Masato Ishii et al. This is an open access article distributed under the Creative C...
a) b) c) Figure 1: Examples of dynamic point samples for free-viewpoint video. a) real-time free-vie...
In this paper, we present a system generating free-viewpoint video in real-time using multiple camer...
In traditional video, the viewpoint of the camera is determined at capture time. Free-viewpoint vide...
In this paper we present techniques for reusing view-dependent animation. First, we provide a framew...
We present 3D video fragments, a dynamic point sample framework for real-time free-viewpoint video. ...
Abstract In this paper we present techniques for reusing view-dependent animation. First, we provide...
Keywords: Video-based graphics, animation and rendering; collision detection; rigid body simulation;...
In model-based free-viewpoint video, a detailed representation of the time-varying geometry of a rea...
Free-ViewPoint (FVP) interpolation allows creating a new view between the existing reference views. ...
Abstract. The goal of image-based rendering is to evoke a visceral sense of presense in a scene usin...
In this paper we introduce a video-based representation for free viewpoint visualization and motion ...
In free-viewpoint video, the viewer can interactively choose his viewpoint in \mbox{3-D} space to ob...
Abstract. Free-viewpoint video allows interactive control of camera viewpoint in video playback. Thi...
In this paper, we present a system generating free-viewpoint image effectively in real-time using mu...
Copyright © 2010 Masato Ishii et al. This is an open access article distributed under the Creative C...
a) b) c) Figure 1: Examples of dynamic point samples for free-viewpoint video. a) real-time free-vie...
In this paper, we present a system generating free-viewpoint video in real-time using multiple camer...
In traditional video, the viewpoint of the camera is determined at capture time. Free-viewpoint vide...
In this paper we present techniques for reusing view-dependent animation. First, we provide a framew...
We present 3D video fragments, a dynamic point sample framework for real-time free-viewpoint video. ...
Abstract In this paper we present techniques for reusing view-dependent animation. First, we provide...
Keywords: Video-based graphics, animation and rendering; collision detection; rigid body simulation;...
In model-based free-viewpoint video, a detailed representation of the time-varying geometry of a rea...
Free-ViewPoint (FVP) interpolation allows creating a new view between the existing reference views. ...
Abstract. The goal of image-based rendering is to evoke a visceral sense of presense in a scene usin...