Video Games are rich social and cultural texts, often dismissed by academics as children's toys not worth much study. However, they are starting to be taken seriously for several reasons. First, they account for a fast increasing share of children's leisure time, especially that of boys. Secondly, they are seen as a portal to the larger field of computer and communication technologies, as a way to acquire the necessary skills, particularly in the case of girls/women who only represent a dismal proportion of students and workers in technical and computer-related fields. This has led to a lively debate as to what should be done to encourage girls/women to play video games. A number of software companies, run and staffed mostly by women, have...
The motivation for this study is the under-representation of females in computer science education a...
In the past twenty-five years, the production of digital games has become a global media industry st...
In the past twenty-five years, the production of digital games has become a global media industry st...
ABSTRACT This study explores the diversity of females in the realm of video games. Previous studies...
International evidence indicates that the number of females involved in video-gaming is increasing. ...
"Qualitative interviews with 7 female players were conducted to gather information on the motives an...
Qualitative interviews with 7 female players were conducted to gather information on the motives and...
The stereotypical video gamer has traditionally been seen as a young, white, male; even though femal...
The aim of this Masters thesis is to examine what part and importance electronic games play in the ...
xii, 188 p. This file has been removed at the author's request. A print copy of this title is availa...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
The aim of this Masters thesis is to examine what part and importance electronic games play in the ...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
The motivation for this study is the under-representation of females in computer science education a...
In the past twenty-five years, the production of digital games has become a global media industry st...
In the past twenty-five years, the production of digital games has become a global media industry st...
ABSTRACT This study explores the diversity of females in the realm of video games. Previous studies...
International evidence indicates that the number of females involved in video-gaming is increasing. ...
"Qualitative interviews with 7 female players were conducted to gather information on the motives an...
Qualitative interviews with 7 female players were conducted to gather information on the motives and...
The stereotypical video gamer has traditionally been seen as a young, white, male; even though femal...
The aim of this Masters thesis is to examine what part and importance electronic games play in the ...
xii, 188 p. This file has been removed at the author's request. A print copy of this title is availa...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
The aim of this Masters thesis is to examine what part and importance electronic games play in the ...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
The motivation for this study is the under-representation of females in computer science education a...
In the past twenty-five years, the production of digital games has become a global media industry st...
In the past twenty-five years, the production of digital games has become a global media industry st...