AbstractWe consider a natural family of motion planning problems with movable obstacles and obtain hardness results for them. Some members of the family are shown to be PSPACE-complete thus improving and extending (and also simplifying) a previous NP-hardness result of Wilfong. The family considered includes a motion planning problem which forms the basis of a popular computer game called SOKOBAN. The decision problem corresponding to SOKOBAN is shown to be NP-hard. The motion planning problems considered are related to the “warehouseman's problem” considered by Hopcroft, Schwartz and Sharir, and to geometric versions of the motion planning problem on graphs considered by Papadimitriou, Raghavan, Sudan and Tamaki
We study the complexity of fine motion planning for robots with position measurement and damping. A...
AbstractWe present a nondeterministic model of computation based on reversing edge directions in wei...
Snake and Nibbler are two well-known video games in which a snake slithers through a maze and grows ...
We consider a natural family of motion planning problems with movable obstacles and obtain hardness ...
AbstractWe consider a natural family of motion planning problems with movable obstacles and obtain h...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
This work considers a family of motion planning problems with movable blocks. Such problem is de ned...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
This paper investigates the computational complexity of planning the mo-tion of a body B in 2{D or 3...
We begin a general theory for characterizing the computational complexity of motion planning of robo...
We prove NP-hardness of a wide class of pushing-block puzzles similar to the classic Sokoban, genera...
The task of this work is to bring a complete guide for solving a SOKOBAN game problem. The work foll...
AbstractWe prove NP-hardness of a wide class of pushing-block puzzles similar to the classic Sokoban...
This paper proves that push-pull block puzzles in 3D are PSPACE-complete to solve, and push-pull blo...
In this paper we show that a generalization of a popular motion planning puzzle called Lunar Lockout...
We study the complexity of fine motion planning for robots with position measurement and damping. A...
AbstractWe present a nondeterministic model of computation based on reversing edge directions in wei...
Snake and Nibbler are two well-known video games in which a snake slithers through a maze and grows ...
We consider a natural family of motion planning problems with movable obstacles and obtain hardness ...
AbstractWe consider a natural family of motion planning problems with movable obstacles and obtain h...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
This work considers a family of motion planning problems with movable blocks. Such problem is de ned...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
This paper investigates the computational complexity of planning the mo-tion of a body B in 2{D or 3...
We begin a general theory for characterizing the computational complexity of motion planning of robo...
We prove NP-hardness of a wide class of pushing-block puzzles similar to the classic Sokoban, genera...
The task of this work is to bring a complete guide for solving a SOKOBAN game problem. The work foll...
AbstractWe prove NP-hardness of a wide class of pushing-block puzzles similar to the classic Sokoban...
This paper proves that push-pull block puzzles in 3D are PSPACE-complete to solve, and push-pull blo...
In this paper we show that a generalization of a popular motion planning puzzle called Lunar Lockout...
We study the complexity of fine motion planning for robots with position measurement and damping. A...
AbstractWe present a nondeterministic model of computation based on reversing edge directions in wei...
Snake and Nibbler are two well-known video games in which a snake slithers through a maze and grows ...