We consider a natural family of motion planning problems with movable obstacles and obtain hardness results for them. Some members of the family are shown to be PSPACE-complete thus improving and extending (and also simplifying) a previous NP-hardness result of Wilfong. The family considered includes a motion planning problem which forms the basis of a popular computer game called SOKOBAN. The decision problem corresponding to SOKOBAN is shown to be NP-hard. The motion planning problems considered are related to the "warehouseman's problem" considered by Hopcroft, Schwartz and Sharir, and to geometric versions of the motion planning problem on graphs considered by Papadimitriou, Raghavan, Sudan and Tamaki
AbstractWe present a nondeterministic model of computation based on reversing edge directions in wei...
The topological approach to the motion planning problem was introduced by Farber in \cite{F} and \ci...
In this thesis, we study the class of moving-blocks problems. A moving-blocks problem consists of k ...
AbstractWe consider a natural family of motion planning problems with movable obstacles and obtain h...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
This work considers a family of motion planning problems with movable blocks. Such problem is de ned...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
We begin a general theory for characterizing the computational complexity of motion planning of robo...
This paper investigates the computational complexity of planning the mo-tion of a body B in 2{D or 3...
The task of this work is to bring a complete guide for solving a SOKOBAN game problem. The work foll...
We prove NP-hardness of a wide class of pushing-block puzzles similar to the classic Sokoban, genera...
In this paper we show that a generalization of a popular motion planning puzzle called Lunar Lockout...
AbstractWe prove NP-hardness of a wide class of pushing-block puzzles similar to the classic Sokoban...
This paper proves that push-pull block puzzles in 3D are PSPACE-complete to solve, and push-pull blo...
We study the complexity of fine motion planning for robots with position measurement and damping. A...
AbstractWe present a nondeterministic model of computation based on reversing edge directions in wei...
The topological approach to the motion planning problem was introduced by Farber in \cite{F} and \ci...
In this thesis, we study the class of moving-blocks problems. A moving-blocks problem consists of k ...
AbstractWe consider a natural family of motion planning problems with movable obstacles and obtain h...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
This work considers a family of motion planning problems with movable blocks. Such problem is de ned...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
We begin a general theory for characterizing the computational complexity of motion planning of robo...
This paper investigates the computational complexity of planning the mo-tion of a body B in 2{D or 3...
The task of this work is to bring a complete guide for solving a SOKOBAN game problem. The work foll...
We prove NP-hardness of a wide class of pushing-block puzzles similar to the classic Sokoban, genera...
In this paper we show that a generalization of a popular motion planning puzzle called Lunar Lockout...
AbstractWe prove NP-hardness of a wide class of pushing-block puzzles similar to the classic Sokoban...
This paper proves that push-pull block puzzles in 3D are PSPACE-complete to solve, and push-pull blo...
We study the complexity of fine motion planning for robots with position measurement and damping. A...
AbstractWe present a nondeterministic model of computation based on reversing edge directions in wei...
The topological approach to the motion planning problem was introduced by Farber in \cite{F} and \ci...
In this thesis, we study the class of moving-blocks problems. A moving-blocks problem consists of k ...