This paper proves that push-pull block puzzles in 3D are PSPACE-complete to solve, and push-pull block puzzles in 2D with thin walls are NP-hard to solve, settling an open question [19]. Push-pull block puzzles are a type of recreational motion planning problem, similar to Sokoban, that involve moving a ‘robot’ on a square grid with 1 × 1 obstacles. The obstacles cannot be traversed by the robot, but some can be pushed and pulled by the robot into adjacent squares. Thin walls prevent movement between two adjacent squares. This work follows in a long line of algorithms and complexity work on similar problems [3– 9, 14, 16, 18]. The 2D push-pull block puzzle shows up in the video games Pukoban as well as The Legend of Zelda: A Link to the Pas...
Bloxorz is an online puzzle game where players move a 1 × 1 × 2 block by tilting it on a subset of t...
We consider a natural family of motion planning problems with movable obstacles and obtain hardness ...
International audienceThis paper deals with sliding games, which are a variant of the better known p...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
We prove NP-hardness of a wide class of pushing-block puzzles similar to the classic Sokoban, genera...
AbstractWe prove NP-hardness of a wide class of pushing-block puzzles similar to the classic Sokoban...
We prove that two pushing-blocks puzzles are intractable in 2D. One of our constructions improves an...
We prove that two pushing-blocks puzzles are intractable in 2D. One of our constructions improves an...
We prove that a particular pushing-blocks puzzle is intractable in 2D, improving an earlier result t...
We prove PSPACE-completeness of a class of pushingblock puzzles similar to the classic Sokoban, exte...
We prove PSPACE-completeness of all but one problem in a large space of pulling-block problems where...
We prove PSPACE-completeness of the well-studied pushing-block puzzle Push-1F, a theoretical abstrac...
This work considers a family of motion planning problems with movable blocks. Such problem is de ned...
Bloxorz is an online puzzle game where players move a 1×1×2 block by tilting it on a subset of the t...
AbstractWe present a nondeterministic model of computation based on reversing edge directions in wei...
Bloxorz is an online puzzle game where players move a 1 × 1 × 2 block by tilting it on a subset of t...
We consider a natural family of motion planning problems with movable obstacles and obtain hardness ...
International audienceThis paper deals with sliding games, which are a variant of the better known p...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
We prove NP-hardness of a wide class of pushing-block puzzles similar to the classic Sokoban, genera...
AbstractWe prove NP-hardness of a wide class of pushing-block puzzles similar to the classic Sokoban...
We prove that two pushing-blocks puzzles are intractable in 2D. One of our constructions improves an...
We prove that two pushing-blocks puzzles are intractable in 2D. One of our constructions improves an...
We prove that a particular pushing-blocks puzzle is intractable in 2D, improving an earlier result t...
We prove PSPACE-completeness of a class of pushingblock puzzles similar to the classic Sokoban, exte...
We prove PSPACE-completeness of all but one problem in a large space of pulling-block problems where...
We prove PSPACE-completeness of the well-studied pushing-block puzzle Push-1F, a theoretical abstrac...
This work considers a family of motion planning problems with movable blocks. Such problem is de ned...
Bloxorz is an online puzzle game where players move a 1×1×2 block by tilting it on a subset of the t...
AbstractWe present a nondeterministic model of computation based on reversing edge directions in wei...
Bloxorz is an online puzzle game where players move a 1 × 1 × 2 block by tilting it on a subset of t...
We consider a natural family of motion planning problems with movable obstacles and obtain hardness ...
International audienceThis paper deals with sliding games, which are a variant of the better known p...